Re: Defining placement new[] and delete[]

From:
zr <zvirack@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Tue, 23 Dec 2008 12:56:26 -0800 (PST)
Message-ID:
<d41c73c7-8cb0-46c7-a824-d764c04d1f20@g39g2000pri.googlegroups.com>
On Dec 22, 11:22 pm, zr <zvir...@gmail.com> wrote:

Hi,

FAQ 11.14 (http://www.parashift.com/c++-faq-lite/dtors.html#faq-11.14)
shows how to write placement new operator that uses a custom memory
pool. For the given example, how would the corresponding new[] and
delete[] operators be defined?


I tried adding my own implementations of:
void* operator new[](size_t nbytes),
void* operator new[](size_t nbytes, Pool& pool) and
void operator delete[](void* p)

{{start of code}}

#include <iostream>

class Pool {
public:
    Pool(size_t _poolSize)
    {
#if _DEBUG
        std::cout << __FUNCTION__ << " Pool address = " << this << "\n";
#endif
        nextAvail = start = (char*)malloc(_poolSize);
        if (NULL==start)
        {
            throw std::bad_alloc();
        }
        end = start + _poolSize;
    }

    ~Pool() {
        free(start);
    }

    void* alloc(size_t nbytes) {
        if (checkAllocations)
        {
            if (nbytes > avail())
            {
                throw std::bad_alloc();
            }
        }
        char* pos = nextAvail;
        nextAvail += nbytes;
        return pos;
    }
    void dealloc(void* p) {
        // delloc currenty does nothing
    }
    size_t avail() const {
        return end-nextAvail;
    }
    size_t allocated() const {
        return nextAvail-start;
    }
protected:
    char* start;
    char* end;
    char* nextAvail;
    static const bool checkAllocations=true;
};

void* operator new(size_t nbytes)
{
    if (nbytes == 0)
        nbytes = 1; // so all alloc's get a distinct
address
    void* ans = malloc(nbytes + 4); // overallocate by 4 bytes
    *(Pool**)ans = NULL; // use NULL in the global new
    return (char*)ans + 4; // don't let users see the Pool*
}

void* operator new[](size_t nbytes)
{
    if (nbytes == 0)
        nbytes = 1; // so all alloc's get a distinct
address
    void* ans = malloc(nbytes + 4); // overallocate by 4 bytes
    *(Pool**)ans = NULL; // use NULL in the global new
    void* res = (char*)ans + 4;
#if _DEBUG
    std::cout << __FUNCTION__ << "returned=" << res<< "\n";
#endif
    return res; // don't let users see the Pool*
}

void* operator new(size_t nbytes, Pool& pool)
{
    if (nbytes == 0)
        nbytes = 1; // so all alloc's get a distinct
address
    void* ans = pool.alloc(nbytes + 4); // overallocate by 4 bytes
    *(Pool**)ans = &pool; // put the Pool* here
    void* res = (char*)ans + 4;
#if _DEBUG
    std::cout << __FUNCTION__ << "returned=" << res<< "\n";
#endif

    return res; // don't let users see the Pool*
}

void* operator new[](size_t nbytes, Pool& pool)
{
    if (nbytes == 0)
        nbytes = 1; // so all alloc's get a distinct
address
    void* ans = pool.alloc(nbytes + 4); // overallocate by 4 bytes
    *(Pool**)ans = &pool; // put the Pool* here
    void* res = (char*)ans + 4;
#if _DEBUG
    std::cout << __FUNCTION__ << " returned=" << res<< "\n";
#endif

    return res; // don't let users see the Pool*
}

void operator delete(void* p)
{
#if _DEBUG
    std::cout << __FUNCTION__ << " freed=" << p;
#endif

    if (p != NULL) {
        p = (char*)p - 4; // back off to the Pool*
        Pool* pool = *(Pool**)p;
        if (pool == NULL)
        {
            free(p); // note: 4 bytes left of the original
p
#if _DEBUG
            std::cout << " from general pool\n";
#endif
        }
        else
        {
            pool->dealloc(p); // note: 4 bytes left of the original
p
#if _DEBUG
            std::cout << " from pool " << pool << "\n";
#endif
        }
    }
}

void operator delete[](void* p)
{
#if _DEBUG
    std::cout << __FUNCTION__ << " freed=" << p;
#endif

    if (p != NULL) {
        p = (char*)p - 4; // back off to the Pool*
        Pool* pool = *(Pool**)p;
        if (pool == NULL)
        {
            free(p); // note: 4 bytes left of the original
p
#if _DEBUG
            std::cout << " from general pool\n";
#endif
        }
        else
        {
            pool->dealloc(p); // note: 4 bytes left of the original
p
#if _DEBUG
            std::cout << " from pool " << pool << "\n";
#endif
        }
    }
}

class A {
public:
    A()
    {
#if _DEBUG
        std::cout << __FUNCTION__ << "\n";
#endif
    }
    ~A()
    {
#if _DEBUG
        std::cout << __FUNCTION__ << "\n";
#endif
    }

};

// Allocates an array using placement new[]
// and then throw an exception
class Bomb {
public:
    Bomb(Pool& pool) {
#if _DEBUG
        std::cout << __FUNCTION__ << "\n";
#endif
        a = new(pool) A[4];
        std::cout << "Now comes the exception...\n";
        throw std::bad_alloc();
    }
    ~Bomb() {
#if _DEBUG
        std::cout << __FUNCTION__ << "\n";
#endif
        delete [] a;
    }
private:
    A* a;
};

int _tmain(int argc, _TCHAR* argv[])
{
    try {
        Pool pool(1024*1024);
        Bomb boom(pool);
    } catch (std::bad_alloc& e)
    {
        std::cout << "A::A~ should have appeared above\n";
        std::cout << e.what() << std::endl;
    }

    return 0;
}

{{end of code}}

The compiler gives the following warning:
warning C4291: 'void *operator new[](size_t,Pool &)' : no matching
operator delete found; memory will not be freed if initialization
throws an exception
d:\bufferpool\bufferpool.cpp(93) : see declaration of 'operator new[]'

and sure enough the allocated array was not auto-magically destroyed
as seen in the output:

Pool::Pool Pool address = 0012FF48
Bomb::Bomb
operator new[] returned=00420044
A::A
A::A
A::A
A::A
Now comes the exception...
A::A~ should have appeared above

So, is it possible to fix the above code to auto-magically destroy the
array after the execption occurs?

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