Re: Minimizing Dynamic Memory Allocation

From:
anon <anon@ebay.de>
Newsgroups:
comp.lang.c++
Date:
Mon, 26 Jan 2009 10:38:37 +0100
Message-ID:
<glk0at$qdn$1@news01.versatel.de>
Kai-Uwe Bux wrote:

ma740988 wrote:

[snip]

  class foo {
    int * a;
    int * b;
  public:
    foo ( int i, int j )
      : a ( new int ( i ) )
      , b ( new int ( j ) )
    {}
    ~foo ( void ) {
      delete a;
      delete b;
    }
  };

This leaks the pointee for a if allocation for b throws: the destructor for
the pointer a will be called, but that destructor does not deallocate the
memory pointed to. You get a similar problem with class pointers instead of
int pointers when the constructors for the b pointee throws.

In order to avoid this, auto_ptr is the intended way:

  class foo {
    int * a;
    int * b;
  public:
    foo ( int i, int j ) {
      std::auto_ptr<int> aa = new int ( i );
      std::auto_ptr<int> bb = new int ( j );
      a = aa.release();
      b = bb.release();
    }
    ~foo ( void ) {
      delete a;
      delete b;
    }
  };


I was wondering : why didn't you suggest this right away?

    class foo {
      std::auto_ptr< int > a;
      std::auto_ptr< int > b;
    public:
      foo ( int i, int j ) :
      {
        a( new int ( i ) ),
        b( new int ( j ) )
      }
      ~foo ( void ) {
      }
    };

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