Re: Silver bullet for C++ memory management ?

From:
mzdude <jsanga@cox.net>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 20 Mar 2009 18:49:15 CST
Message-ID:
<d0f5d7a7-f11c-4d3a-b958-227b85f94ca1@e18g2000yqo.googlegroups.com>
On Mar 19, 2:52 pm, MN <nguyent...@gmail.com> wrote:

Hi there,

I've been using smart pointer to save my efforts on dealing with
memory management in C++. A sample of code is as below.

//////// begin of code /////////
#define PtrOf(X) boost::shared_ptr < X >


prefer typedef

...
class Animal {
public:
    Animal(const std::string& name) { _name = name; }

private:
    std::string _name;};


typedef boost::shared_ptr<Animal> PtrAnimal;

...
PtrOf(Animal) animal(new Cow());


PtrAnimal animal(new Animal("Cow") );

...
//////// end of code /////////

It has been worked well, however there are two ugly problems:

1) If we put the macro in a class interface, it's really ugly and
obstruct the clarity of the interface.

class Farm {
public:
    Farm(PtrOf(Animal) a);


becomes Farm(PtrAnimal a);

};

2. More seriously, if we have to use some 3rd party libraries which do
not use the same convention, instead using bare pointer, we have a
bigger problem to deal with.


Use a wrapper to handle the gory details.
void LibWrapper(PtrAnimal a)
{
    libCall( a.get() );
}

My question is whether there is a way to address C++ memory management
to reduce it to a painless task ( as Java and C# ) without using 3rd
party garbage collector ?


Sure. Just allocate memory an never worry about freeing it :^)

OK that's not a good strategy. I don't know of a any easy way to
do it. That's probably one major reason why garbage collection
was added to Java and C#.

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