Re: STL Memory leak?

From:
blargg.ei3@gishpuppy.com (blargg)
Newsgroups:
comp.lang.c++
Date:
Tue, 07 Apr 2009 05:32:20 -0500
Message-ID:
<blargg.ei3-0704090532210001@192.168.1.4>
schliz wrote:

As I am saving pointer of CScreen in the list. Do I have to delete the
CScreens objects manually?

Example 1:

CScreen* newScreen = new CScreen();
list<CScreen*> m_screenList;
m_screenList.push_back(newScreen);
m_screenList.clear(); --> does it create a memory leak?


No, since you still have a pointer to the screen in newScreen, and could
do something like

    delete newScreen;

next. This will create a memory leak for most sane definitions of CScreen:

    void f()
    {
        CScreen* newScreen = new CScreen();
        list<CScreen*> m_screenList;
        m_screenList.push_back(newScreen);
        m_screenList.clear();
   }

Why would you expect list to treat CScreen* specially, or assume that it
can delete the pointed-to object? For all it knows, you've done

    CScreen s;
    list<CScreen*> l;
    l.push_back( &s );
    l.clear();

If it (tried to) delete the pointed-to object, then its usefulness would
be reduced.

By the way, your naming convention is very verbose, and thus obscures
things. The scope of a variable should play a part in the length of its
name; smaller scope, shorter name. But this is just a style issue.

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