Re: Is this bad coding ?

From:
Mathias Gaunard <loufoque@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 14 May 2009 13:13:26 CST
Message-ID:
<6e6888cb-d5b5-4af6-8a11-c5ef2a8a2428@v4g2000vba.googlegroups.com>
On 14 mai, 11:10, mast4as <mast...@yahoo.com> wrote:

int main (int argc, char * const argv[])
{
   // create
   RenderContext *rc = new RenderContext;
   rc->lights.push_back(new Light());
   rc->lights.push_back(new Light());
   Shader *plastic = new Plastic(rc);
   Object *obj = new Object(plastic);
   ShadingInfo shadingInfo;

   // do
   float t0 = clock();
   for (int i = 0; i < 10e6; ++i) {
     shadingInfo.st.s = .4;
     shadingInfo.st.t = .6;
     color c = obj->shader->surface(shadingInfo);
   }
   fprintf(stderr, "%f\n", (clock()-t0)/(float)CLOCKS_PER_SEC);
   // delete
   delete obj;
   delete plastic;
   while (!rc->lights.empty()) {
     Light *l = rc->lights.back();
     rc->lights.pop_back();
     delete l;
   }
   delete rc;
   return 0;}


Your code does not follow RAII, hence it is bad.
Worse, this is not even exception-safe.
You also overuse pointers, which are advised not to be used outside of
non-aliasable private implementation details, and you use unsafe C
functions instead of their recommended C++ alternatives.

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