Re: Is this bad coding ?
On 14 mai, 11:10, mast4as <mast...@yahoo.com> wrote:
int main (int argc, char * const argv[])
{
// create
RenderContext *rc = new RenderContext;
rc->lights.push_back(new Light());
rc->lights.push_back(new Light());
Shader *plastic = new Plastic(rc);
Object *obj = new Object(plastic);
ShadingInfo shadingInfo;
// do
float t0 = clock();
for (int i = 0; i < 10e6; ++i) {
shadingInfo.st.s = .4;
shadingInfo.st.t = .6;
color c = obj->shader->surface(shadingInfo);
}
fprintf(stderr, "%f\n", (clock()-t0)/(float)CLOCKS_PER_SEC);
// delete
delete obj;
delete plastic;
while (!rc->lights.empty()) {
Light *l = rc->lights.back();
rc->lights.pop_back();
delete l;
}
delete rc;
return 0;}
Your code does not follow RAII, hence it is bad.
Worse, this is not even exception-safe.
You also overuse pointers, which are advised not to be used outside of
non-aliasable private implementation details, and you use unsafe C
functions instead of their recommended C++ alternatives.
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