Re: Doubly Linked Objects

From:
Timie Milie <tim.milstead@googlemail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Sun, 28 Jun 2009 05:12:24 CST
Message-ID:
<cc14841c-defd-4faf-bfd6-b25812fc3411@c9g2000yqm.googlegroups.com>
Here is an alternative using references that copies the passed in
child (but not the parent):

#include <iostream>
#include <exception>

class Node {
protected:
    Node* parent;

    Node* child;

    std::string name;
private:
    void init() {
        parent = 0;
        child = 0;
        name = "";
    }
public:

    Node() {
        init();
    }

    Node(const std::string name) {
        init();
        this->setName(name);
    }

    Node(const Node& node) {
        init();
        set(node);
    }

    virtual ~Node() {
        if (hasChild()) {
            delete child;
        }
    }

    Node& operator=(const Node& node) {
        set(node);
        return *this;
    }

    void set(const Node &node) {
        setName(node.getName());
        if (node.hasChild()) {
            Node* newChild = new Node(node.getChild());
            setChild(*newChild);
        }
    }

    void setName(const std::string& name) {
        this->name = name;
    }

    std::string getName() const {
        return name;
    }

    bool hasParent() const {
        return parent != 0;
    }

    Node& getParent() const {
        if (!hasParent()) {
            throw std::exception("Node has no parent.");
        }
        return *parent;
    }

    void setParent(Node& node) { // Q: I take it that the dereference
stops me using const Node& node here?
        parent = &node;
    }

    bool hasChild() const {
        return child != 0;
    }

    Node& getChild() const {
        if (!hasChild()) {
            throw std::exception("Node has no child.");
        }
        return *child;
    }

    /** Create a copy of the supplied node.
    * Deletes the existing node.
    * @return A Reference to the child. */
    Node& setChild(const Node& node) {
        if (child != 0) {
            delete child;
        }
        child = new Node(node);
        child->setParent(*this);
        return *child;
    }

    bool hasDescendant(const int& n) {
        if (n==0) {
            return true;
        } else if (!hasChild()) {
            return false;
        } else {
            return getChild().hasDescendant(n-1);
        }
    }

    // Using boost::shared_ptr<Node> would not work here because n=0 can
not return boost::shared_ptr<Node>(this);
    Node& getDescendant(const int& n) {
        if (n==0) {
            return *this;
        } else {
            return getChild().getDescendant(n-1);
        }
    }

    void display(std::ostream& out) const {
        out << "Node@" << this << "(name = " << getName().c_str() << ")";
        if (hasChild()) {
            out << std::endl << "|" << std::endl;
            getChild().display(out);
        }
    }
};

std::ostream& operator<<(std::ostream& out,const Node& node) {
    node.display(out);
    return out;
}

void test() {
    Node a("A");

    Node b("B");
    Node& addedB = a.setChild(b); // Q: Is there anyway to avoid having
to create a new reference to the added child?

    Node c("C");
    Node& addedC = addedB.setChild(c);

    std::cout << a << std::endl << std::endl;

    Node d(a);
    std::cout << d << std::endl << std::endl;

    std::cout << d.getDescendant(2) << std::endl << std::endl;
}

int main(int argc, char* argv[]) {
    test();
    std::cout << "Finished" << std::endl;
    return 0;
}

/* Output:
Node@0012FE54(name = A)
|
Node@003662F0(name = B)
|
Node@00366358(name = C)

Node@0012FDA0(name = A)
|
Node@00366738(name = B)
|
Node@00366808(name = C)

Node@00366808(name = C)

Finished
*/

This seems much safer, but has the down side that we have to redeclare
the added child using a new reference variable - so we can chain
things together. Any comments/

Ta.

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