Re: overriding default copy-by-value semantics across a hierarchy of classes

From:
Francis Glassborow <francis.glassborow@btinternet.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Sun, 28 Jun 2009 18:51:37 CST
Message-ID:
<UcednckfObQjddrXnZ2dnUVZ8sqdnZ2d@bt.com>
Ron wrote:

On Jun 27, 2:07 pm, Paul Bibbings <paul.bibbi...@googlemail.com>
wrote:

Suppose I have two simple structs like A and B below ...


...snip...

... and I want to define a single base/derived hierarchy of classes
where the base, MyBase, maintains a private pointer to an instance of
A allocated on the heap, while MyDerived similarly maintains a
private pointer to a dynamically allocated instance of B.

       MyBase& operator=(const MyBase& mb) {
          if (this != &mb) {
             delete a_ptr;
             a_ptr = new A(*mb.a_ptr);
          }


It is unclear to me since the A object is solely private to each
MyBase object
(really it could just be a member rather than a pointer to the
dynamically created
object), why you don't assign the two A parts here rather than making
a copy:
        MyBase& operator=(const MyBase& mb) {
             *a_ptr = mb.a_ptr;
             return *this;
        }


And that is wrong. The OP's version has the problem of not being
exception safe (suppose that creating the new object throws). And your's
leaks memory. A correct form of this idiom is:

     MyBase& operator=(const MyBase& mb) {
          A * temp = new A(mb.a_ptr);
          delete a_ptr; // rid current pointed to object
          a_ptr = temp;
          return *this;
     }
I.e. deep copy original to temporary pointer, remove object pointed to,
redirect pointer to new deep copy.

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