Re: copy construct

From:
Saeed Amrollahi <amrollahi.saeed@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 8 Aug 2009 00:59:58 -0700 (PDT)
Message-ID:
<aac7d652-77dd-4f67-860f-fd9e09858155@p9g2000vbl.googlegroups.com>
On Aug 8, 8:52 am, exergy <nicholas.entr...@gmail.com> wrote:

Hello, if I have a class like this:

 class Node{
   private:
      int x;
      Node* parent;
   public:
       Node(const Node& N)
         {
               ......
         }
        Node& operator =(const Node& n)
       {
                ......
        }

      ~Node()
       {
             .....
       }
        // other member functions
 }

[SA] };

How do I make a copy of private field Node* parent itself? I read some
references online, some use "new" operator to allocate dynamic memory,
so what I did was

   Node(const Node& p)
     {
       x=p.x;
       Node temp=*(p.parent)
       parent=new node(temp);
     }
However, x value was copied, not the parent pointer.
anyone can help?


[SA] What is wrong with reference semantic (copy semantic)? consider
the following code:

class Node {
 // as before
public:
 Node() : x(0), parent(0) {} // for root
 Node(int xx, Node* p) : x(xx), parent(p) {}
 Node(const Node& N) : x(N.x), parent(N.parent) // pointer semantic
 {
 }
 // as before
};

void use_node()
{
 Node root; // root of say tree
 Node n(1, &root); // one node
 Node n2(2, &n); // another node
 Node n3 = n2; // copy of node
}

of course we can use copy semantic ...

I hope it helps
  -- Saeed Amrollahi

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