Re: Pointer or reference?

From:
"Fred Zwarts" <F.Zwarts@KVI.nl>
Newsgroups:
comp.lang.c++
Date:
Wed, 14 Oct 2009 15:16:44 +0200
Message-ID:
<hb4ivt$tr4$1@news.albasani.net>
davee wrote:

Stuart Golodetz wrote:

davee wrote:

Vladimir Jovic wrote:

davee wrote:

I have this function:
 
  void update( MyType * m) {
 
    updateMyType(m);
 
  }
 
when 'update' returns the caller must see the changes made to m.
But to make this work correctly should 'update' not take a
reference instead:
 
  void update( MyType & m) {
...
 
 
When I use the first definition (using a pointer) its not always
that the content of 'm' is correct when 'update' returns. I assume
there is no such thing as a reference to a pointer?

 
 
It is not clear what exactly the update() method should do.
Anyway, your assumption is wrong. A reference to a pointer is shown
in this example:
void foo( int *&n )
{
  ++ *n; // increase value pointed by the pointer
  ++ n; // advance the pointer
}

 
Ok so if I do:
 
 void foo( int * n )
 {
   ++ *n; // increase value pointed by the pointer
   ++ n; // advance the pointer
 }
 
then 'n' will not have a defined value when foo returns?

 
Not sure what you mean by "have a defined value" here. The pointer
you passed in (i.e. the pointer of which the local pointer n is a
copy) won't be modified. On the other hand, the pointee (the int to
which n points) has been modified, and this will be visible outside
the function by dereferencing the pointer you passed in.
 
Stu

 
 
 
Lets assume that I have an object 'MyObject' with various fields.
Below foo1 and foo2 modifies the fields in a MyObject object:
 
 
void foo1(MyObject * mobj){
  int value = 55;
  myobj->setValue(value);
  ...
  ...
 
}
 
 
 
void foo2(MyObject *& mobj){
  int value = 55;
  myobj->setValue(value);
  ...
  ...
 
}
 
 
 
int main(){
 
  MyObject * myobj = new MyObject();
  foo1(myobj);
  std::cout << "getValue = " << myobj.getValue() << std::endl;
 
 
  foo2(myobj);
  std::cout << "getValue = " << myobj.getValue() << std::endl;
 
}
 
As I understand its only when calling foo2 that the changes will
 visible in main after returning from the call. The reason is that
foo1 works
on a copy of the pointer which disappears when the function returns.
 
On contrary foo2 works on the original pointer. Or am I mistaken ?


Altough the second one works on a copy of the original pointer,
this copy points to the same object. So, it does not make a difference.
A real reference would not use any pointer at all:

void foo3(MyObject & mobj){
   int value = 55;
   myobj.setValue(value);
}

This will also modify the original object.
The advatange of using a reference here
is that the function does not need to test for a null pointer.

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