Re: Pointer or reference?

From:
"Fred Zwarts" <F.Zwarts@KVI.nl>
Newsgroups:
comp.lang.c++
Date:
Wed, 14 Oct 2009 16:30:08 +0200
Message-ID:
<hb4n9h$548$1@news.albasani.net>
davee wrote:

Stuart Golodetz wrote:

davee wrote:

Vladimir Jovic wrote:

davee wrote:

I have this function:
 
  void update( MyType * m) {
 
    updateMyType(m);
 
  }
 
when 'update' returns the caller must see the changes made to m.
But to make this work correctly should 'update' not take a
reference instead:
 
  void update( MyType & m) {
...
 
 
When I use the first definition (using a pointer) its not always
that the content of 'm' is correct when 'update' returns. I assume
there is no such thing as a reference to a pointer?

 
 
It is not clear what exactly the update() method should do.
Anyway, your assumption is wrong. A reference to a pointer is shown
in this example:
void foo( int *&n )
{
  ++ *n; // increase value pointed by the pointer
  ++ n; // advance the pointer
}

 
Ok so if I do:
 
 void foo( int * n )
 {
   ++ *n; // increase value pointed by the pointer
   ++ n; // advance the pointer
 }
 
then 'n' will not have a defined value when foo returns?

 
Not sure what you mean by "have a defined value" here. The pointer
you passed in (i.e. the pointer of which the local pointer n is a
copy) won't be modified. On the other hand, the pointee (the int to
which n points) has been modified, and this will be visible outside
the function by dereferencing the pointer you passed in.
 
Stu

 
 
 
Lets assume that I have an object 'MyObject' with various fields.
Below foo1 and foo2 modifies the fields in a MyObject object:
 
 
void foo1(MyObject * mobj){
  int value = 55;
  myobj->setValue(value);
  ...
  ...
 
}
 
 
 
void foo2(MyObject *& mobj){
  int value = 55;
  myobj->setValue(value);
  ...
  ...
 
}
 
 
 
int main(){
 
  MyObject * myobj = new MyObject();
  foo1(myobj);
  std::cout << "getValue = " << myobj.getValue() << std::endl;
 
 
  foo2(myobj);
  std::cout << "getValue = " << myobj.getValue() << std::endl;
 
}
 
As I understand its only when calling foo2 that the changes will
 visible in main after returning from the call. The reason is that
foo1 works
on a copy of the pointer which disappears when the function returns.
 
On contrary foo2 works on the original pointer. Or am I mistaken ?


Since the pointer is not modified, it does not matter whether it is =
passed
by value or by reference.
It makes a difference however, when the object itself (not its pointer)
is used as a parameter:

 void foo3(MyObject mobj){
   int value = 55;
   myobj.setValue(value);
}

 void foo4(MyObject & mobj){
   int value = 55;
   myobj.setValue(value);
}

In foo3 the object is copied. The copy is modified.
The original object is not modified.

In foo4 the object is passed by reference.
There is no copy. So, the original object is modified.

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