Re: Why no placement delete?

From:
"Martin B." <0xCDCDCDCD@gmx.at>
Newsgroups:
comp.lang.c++.moderated
Date:
Sat, 5 Dec 2009 18:05:07 CST
Message-ID:
<hfdqaf$1q2$1@news.eternal-september.org>
Andy Venikov wrote:

Hyman Rosen wrote:

Andy Venikov wrote:

(you can)
    X * px = new (regionAllocator) X;
But you can't
    delete (regionAllocator) px;
you can only
    delete px;


Just do
    px->~X();
    regionAllocator.free(px);


Yes, this is what I'm forced to do. But it looks ugly that for a single
new you actually need two calls. In my case I just created a templated
"Destruct" function that does both.


I agree it's ugly, but so is the placement-new syntax IMHO (the explicit
dtor call is just even more ugly).

If I were faced with such (which I have never been yet) I would prefer
to use some more machinery to hide all that new and placement stuff
between some interface.
Personally I think new-with-parameter is just something that's better
and more clearly done with a named function (except for the void* case,
as we already have that operator-new).

I have done a simple scratch program below.

br,
Martin

[CODE]
#include "stdafx.h"
#include <boost/smart_ptr.hpp>
#include "unique_ptr.hpp" // from
http://home.roadrunner.com/~hinnant/unique_ptr03.html
#include <string>
#include <iostream>
using namespace std;
using namespace boost;

struct X {
   string m_;
   X() {
     // throw runtime_error("Check that ctor exceptions are handled
correctly.");
   }
};

struct destruct_X {
   void operator()(X* obj) {
     if(obj) {
       obj->~X();
       free(obj);
     }
   }
};

//! create a new X object in a custom memory pool
//! The knowledge of how to delete the object is already encapsulated
//! in the shared_ptr instance.
shared_ptr<X> construct_shared_x() {

   void* p = malloc(sizeof(X));
   if(!p)
     throw bad_alloc("struct X");
   try {
     return shared_ptr<X>( new (p) X, destruct_X() );
   } catch(...) {
     free(p);
     throw;
   }
}

//! create a new X object in a custom memory pool
//! The Unique pointer takes care of deallocating it correctly, but
//! if you absolutely want to, you can call release() on the
//! returned uptr to manually manage the raw ptr.
typedef unique_ptr<X, destruct_X> PooledXPtr;
PooledXPtr construct_unique_x() {
   void* p = malloc(sizeof(X));
   if(!p)
     throw bad_alloc("struct X");
   try {
     return PooledXPtr( new (p) X );
   } catch(...) {
     free(p);
     throw;
   }
}

int main(int argc, char* argv[])
{
   // Dump leaked memory (Windows specific)
   _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );

   try {
     shared_ptr<X> px = construct_shared_x();
     px->m_ = "Shared!";
     cout << px->m_ << "\n";
   } catch(...) {
     cout << "Failed shared.\n";
   }

   try {
     PooledXPtr ux = construct_unique_x();
     ux->m_ = "Unique!";
     cout << ux->m_ << "\n";
   } catch(...) {
     cout << "Failed unique.\n";
   }

   try {
     X* x = construct_unique_x().release();
     x->m_ = "Raw!";
     cout << x->m_ << "\n";
     destruct_X()(x);
   } catch(...) {
     cout << "Failed raw.\n";
   }

   return 0;
}

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