Re: How to create a shallow copy without calling a constructor?

From:
Ulrich Eckhardt <doomster@knuut.de>
Newsgroups:
comp.lang.c++.moderated
Date:
Mon, 4 Jan 2010 09:19:52 CST
Message-ID:
<7qdespF3tvc8oU1@mid.uni-berlin.de>
viboes wrote:

I need to create a cache of a transactional object without using the
new operator nor the copy constructor of the class. This cache needs
only to copy the raw memory of the copied instance, is for that I have
called it shallow_clone


If you just want to copy the memory of an object, use this:

   vector<char> m(sizeof o);
   memcpy(&m[0], &o, sizeof o);

However, just having this memory is useless when it contains any pointers to
external storage or internal storage. With that in mind, I wonder where your
requirement to only copy the raw memory comes from.

The following will create a deep copy and don't respect my
requirements

class C {
public:
  C* shallow_clone() {
      return new C(*this);
  }
};


If C actually is a POD, this boils down to a simple memcpy(). If C is not a
POD, a memcpy() wouldn't work, as mentioned above. So, you don't gain
anything from not doing it this way - unless of course there is some problem
to solve that you didn't explain here.

Note: It's sometimes better to ask for a solution to a problem than to ask
how to implement a very specific solution to that problem!

  C* shallow_clone() {
     C* p = reinterpret_cast<C>(new char[sizeof(C)]);
      if (p==0) {
          throw std::bad_alloc();
      }
      std::memcpy(p, this, sizeof(C));
      return p;
  }


The returned memory is not a C instance, so it shouldn't be a pointer to C!
I would rather return some handle to the memory and create a similar
function to restore the internal state from this memory, but this isn't
good.

But I suspect that this is not correct in general. Is this correct on
some particular cases? if yes on witch ones?


Apart from the unnecessary use of reinterpret_cast, the idea seems to be the
same as with the use of std::vector above.

Is there a way to create such a cache instance without calling to the
constructor in a portable way using some low level C++ interface?


Yes. How to do that depends on what exactly you are trying to achieve, which
isn't clear yet.

Uli

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