Re: Object (de)serialization
On Jan 25, 4:25 am, Philip Pemberton <usene...@philpem.me.uk> wrote:
Hi guys,
I'm trying to write the contents of a set of classes to a file in a
reasonably portable way. Obviously I also want to be able to read the
files back into memory later on. At this point, my serializer works fine;
I can create an object (or several objects) and save them to a file. Now
I need to get them back out of the file...
I've been reading the C++ FAQ (notably Section 36, Serialization and
Unserialization) and I've been writing small prototype apps to try and
learn how all this stuff works. I came up with this, based on the textual
description in C++ FAQ 36.8:
#include <map>
#include <string>
#include <iostream>
using namespace std;
class Shape {
public:
Shape() { cerr<<"ctor: Shape\n"; };
static std::map<std::string, Shape *> cre=
ationMap;
virtual Shape *create(string data) const =
=0;
virtual string getType() const =0;
static Shape *deserialise(string data) {
return creationMap[data]-=
create(data);
}
};
class Triangle : public Shape {
public:
Triangle() {
cerr<<"ctor: Triangle\n";
creationMap["triangle"] =
= new Triangle();
}
That default constructor looks like trouble. Perhaps you
could move the second line to another function.
Brian Wood
http://webEbenezer.net
(651) 251-9384
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