Re: deleting dynamically allocated objects in a container

From:
"Daniel T." <daniel_t@earthlink.net>
Newsgroups:
comp.lang.c++
Date:
Mon, 09 Aug 2010 21:02:26 -0400
Message-ID:
<daniel_t-A327D9.21022509082010@70-3-168-216.pools.spcsdns.net>
In article
<4497e00d-a5dd-4c17-af38-8947767cb078@k1g2000prl.googlegroups.com>,
 "subramanian100in@yahoo.com, India" <subramanian100in@yahoo.com>
 wrote:

Suppose 'Test' is a class. I dynamically allocate few 'Test' objects
and push them into a vector<Test*>. I want to delete the dynamically
allocated 'Test' objects using a Standard Library Algorithm instead of
writing a hand-written 'for loop'.

Following is my attempt: (I am using cout statements in the ctor and
dtor only for understanding purpose).

#include <cstdlib>
#include <iostream>
#include <vector>
#include <algorithm>

using namespace std;

class Test
{
public:
        explicit Test(int arg = 0);
        ~Test();
private:
        int val;
};

inline Test::Test(int arg) : val(arg)
{
        cout << "From Test ctor: " << val << endl;
}

inline Test::~Test()
{
        cout << "From Test dtor: " << val << endl;
}

inline void delete_pointer(Test* & arg)
{
        delete arg;
        arg = 0;
}

int main()
{
        typedef vector<Test*> Container;
        Container c;
        c.push_back(new Test(100));
        c.push_back(new Test(200));
        c.push_back(new Test(300));
        for_each(c.begin(), c.end(), delete_pointer);
        // just to ensure the element values are zero, print them
        cout << c[0] << " " << c[1] << " " << c[2] << endl;

        return EXIT_SUCCESS;
}

This porgram compiles fine with g++ and when run, produces the output:
From Test ctor: 100
From Test ctor: 200
From Test ctor: 300
From Test dtor: 100
From Test dtor: 200
From Test dtor: 300
0 0 0

My solution seems to work. But is there a better solution ?


Here is Stroustrup's solution (from TC++PL)

template<class T> T* delete_ptr(T* p) { delete p; return 0; }

void purge(deque<Shape*>& s)
{
   transform(s.begin(), s.end() ,s.begin(), &delete_ptr);
}

My question is: in real-world applications, how do the dynamically
allocated objects stored in a container deleted ?


I've used the above in lots of real code, sometimes I turned the
delete_ptr function into a struct with an op(). I've also used smart
pointers quite a bit to delete objects. As in:

vector<shared_ptr<Test> > c;

Boost's shared_ptr class is fine for this sort of thing.

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