understanding strict aliasing
Hello,
consider the following piece of code, which is a variant of the Pool
allocator from Stroustroup's book (chapter 19 IIRC)
[disclaimer, I'm recalling the code from memory, I don't have the book in
front of me right now]:
struct Pool {
struct Link { Link *next; };
struct Chunk {
Chunk *next;
char mem[4 * sizeof(Link)];
};
Link *head;
Chunk *chunks;
Pool()
{
chunks = new Chunk();
char *start = chunks->mem;
// ...
head = reinterpret_cast<Link *>(start);
}
void *alloc()
{
Link *p = head;
head = head->next;
return p;
}
void free(void *p)
{
Link *l = static_cast<Link *>(p);
l->next = head;
head = l;
}
};
My question is: doesn't the above code break the strict aliasing
requirements (3.10/15 of the C++03 standard)? My understanding is that it
does, since both in alloc() and in free() we are accessing chunks->mem[0]
from a Link *, or am I wrong? If I'm wrong, can somebody clarify this? If
I'm right, is there a portable, standards-compliant way of achieving the
same (i.e. implementing a pooled allocator along the above lines)?
Thanks in advance,
Alberto
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