Re: bad alloc

From:
Paul <pchristor@yahoo.co.uk>
Newsgroups:
comp.lang.c++
Date:
Wed, 7 Sep 2011 18:17:27 -0700 (PDT)
Message-ID:
<20307d83-0caf-4488-a573-2d7e1811bf4e@m18g2000vbe.googlegroups.com>
On Sep 7, 1:38 pm, Goran <goran.pu...@gmail.com> wrote:

On Sep 7, 1:29 pm, Paul <pchris...@yahoo.co.uk> wrote:

On Sep 7, 8:11 am, Goran <goran.pu...@gmail.com> wrote:

On Sep 6, 4:37 pm, Paul <pchris...@yahoo.co.uk> wrote:

On Sep 6, 2:43 pm, yatremblay@bel1lin202.(none) (Yannick Tremblay=

)

wrote:

In article <2ab097e7-57e7-4e01-9d05-5630fe255...@f41g2000yqh.goog=

legroups.com>,

Adam Skutt <ask...@gmail.com> wrote:

On Sep 4, 1:56pm, James Kanze <james.ka...@gmail.com> wrote:

On Sep 4, 1:03 am, Ian Collins <ian-n...@hotmail.com> wrote:

On 09/ 4/11 11:20 AM, James Kanze wrote:

On Sep 2, 6:45 am, Ian Collins<ian-n...@hotmail.com> wrote=

:

On 09/ 2/11 04:37 PM, Adam Skutt wrote:

[...]

I agree. On a descent hosted environment, memory exhausti=

on is usually

down to either a system wide problem, or a programming er=

ror.

Or an overly complex client request.

Not spotting those is a programming (or specification) error=

!

And the way you spot them is by catching bad_alloc:-).


No, you set upfront bounds on allowable inputs. This is what =

other

engineering disciplines do, so I'm not sure why computer program=

mers

would do something different. Algorithms that permit bounded =

response

to unbounded input are pretty rare in the grand scheme of things=

..

Even when they exist, they may carry tradeoffs that make them
undesirable or unsuitable (e.g., internal vs. external sort).


So, if I understand you correctly, you are saying that you must a=

lways

setup some artificial limits to the external inputs and set
artificially low so that no matter what is happening in the rest =

of

the system, the program will never run out of resources....

This seems like a very bad proposition to me. The only way to =

win is

to reserve and grab at startup time all of the resources you migh=

t

potentially ever need in order to meet the worse case scenario of=

 your

inputs.


This is not possilbe in the situation where a program is limited by
system memory. As a crude example a text editor opening a new windo=

w

to display each text file, the number of windows is limited by
available system RAM.


Not at all. Say that you simply load said text into memory (crude
approach, works for a massive amount of uses). If the file is 3 bytes=

,

chances are, you'll open thousands. If the file is a couple of megs,
you won't get there.


But if the file size is unknown until say a user selects from a dailog
window.
You can't predict how many buffers and what size each buffer will need
to be.

The only way this system can really work is if you grab a memory pool
and then have some kind of allocation handler that processes
allocation/deallocation from the pool.
I don't know how you would know the size of this pool to initially
grab. Perhaps a trial and error until a bad alloc is thrown . :)


Sorry, I poorly explained myself there. I was arguing with something
that wasn't written.

What I wanted to say is that the number of windows you'll get to open
will vary wildly depending on the file size. I agree that one you
can't predict anything.

Therefore, the best (and simplest if you ask me) way to proceed is to
try to allocate and do __not__ "handle" bad_alloc. I pretty much agree
with Skutt that "handling" OOM is impossible, especially not at the
spot where it occurred, because memory is possibly tightest there. In
the imaginary editor, imagine sequence of events:

ask the user which file to open
create "frame" window for the file
create, I dunno, borders, toolbar, whatever
create widget to host text
load the text (say, whole file into a buffer that you pass to the
widget for display)

In pseudo-C++, that might be:

auto_ptr<Frame> openFile(const char* name)
{
  auto_ptr<Frame> frame = new Frame();
  frame->Decorate();
  EditorWidget& e = frame->GetEditor();
  vector<char> text = LoadFile(name);
  e.SetText(text);

}

In the above, you allocate all sorts of stuff: frame, "decorations",
editor widget inside the frame. (I presume that frame "owns" that, and
GetEditor creates actual EditorWidget e.g. on demand, therefore it
gives it out as a reference). I also presume that LoadFile is a
function that loads a file into vector<char>. I presume that any
function you see throw an exception in case of any problems.

I say that the above code is resilient to resource shortage, and that,
if there is a resource shortage at any point bar "new Frame()" line,
it will nicely clean up behind and leave with at least some resources.
You can call this as much as you like and you'll be fine. No arena
allocators, no pools, no try/catch, no nothing. I further say that C++
makes it +/- easy to write similarly correct code.

Finally, I say: boy did I go off the tangent here...


Well TBH I don't know WTF you are talking about bu if you had such an
app I would think the sensible resolution would be to stop opening
windows. Display a message to user and say no more windows until you
close some.

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