Re: Oozing poison

From:
scott@slp53.sl.home (Scott Lurndal)
Newsgroups:
comp.lang.c++
Date:
30 Jan 2012 17:08:28 GMT
Message-ID:
<g8AVq.191682$IC2.182329@news.usenetserver.com>
Ian Collins <ian-news@hotmail.com> writes:

On 01/29/12 10:31 AM, Scott Lurndal wrote:

Miles Bader<miles@gnu.org> writes:

scott@slp53.sl.home (Scott Lurndal) writes:

The catch is also the reason for all the extra code, constructing and
destructing a temporary std::exception object. The actual exception
handling part of the code is this bit:


Yet creating and destroying a temporary std::exception object also counts in
terms of both extra cycles and code footprint. Both of which impact
performance (generally negatively).


Er, exceptions are intended to be _exceptional_.

If some exception occurs so often that it has a measurable performance
impact, it probably shouldn't be an exception.


The exception never occurs (i.e., I never run out of memory). It's the
added code to handle the exception and it's effect on a (very) hot codepath
that causes the 4% hit in performance. That is the only change in the
codebase, and I ran the benchmark three times with each flavor (try/catch/new
vs. malloc). I have to admit that I was surprised by the difference and I'm
going to take a look at the actual codepaths and do some profiling to see why
adding a try/catch clause has such a large effect, when the exception is never
taken.


How about new (without the exceptions) compared to malloc? new is doing
more work than malloc, one reason I suggested a specialised allocator.


I've tried using new (sans catch) and malloc both. The difference there is
pretty much in the noise. I've been planning on trying the gcc option -fcheck-new
with the 'new' to handle the case where new returns null (to prevent the constructor
from running) and compare that with malloc; this will add a test and
branch to the hot path, I suspect. If I use new (nothrow), will that still call
the constructor (and SIGSEGV) if the new returns NULL?

I ported a pool allocator over the weekend that can be used with an overloaded
new operator

   void *operator new(size_t, c_pool *p) { return p->alloc(); }

The pool class uses ::mmap(MAP_ANONYMOUS) to get pages which are then subdivided
into appropriately sized chunks (16-byte aligned for efficiency on 64-bit
architectures).

 c_pool *pool;
 pool = new c_pool("Class Objects", sizeof(c_class), 100); // At init time

 ...

 object = new (pool) c_class(); // at run time

This is highly efficient in the cases where you know a priori that you'll
never run out of pool elements (sans a coding error, of course).

A downside is you can't use delete but rather must pool->free(object).

scott

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