Re: Require Lock?

From:
Ulrich Eckhardt <ulrich.eckhardt@dominolaser.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Tue, 14 Feb 2012 17:20:13 -0800 (PST)
Message-ID:
<64bq09-3hs.ln1@satorlaser.homedns.org>
Am 14.02.2012 11:38, schrieb Hei:

class A {
public:
   std::map<long, B*> m_myMap;
   A::A() {
       m_myMap[0] = new B();
       pthread_t threadID;
       pthread_create(&threadID, NULL, start, NULL);
   }
   static void* start(void*) {
       // use m_myMap[0] here
   }
}

I wonder whether m_myMap[0] may contain some invalid value since the
new thread might be in another CPU that might not see the change to
m_myMap[0] in the constructor yet (i.e. the change only 'exists' in
one of the CPU's caches).


The C++ language doesn't define this, making this rather off-topic and better asked in comp.programming.threads (IIRC). That said, thread creation is generally a barrier, so anything done before creating the thread will be visible inside the thread.

There is a C++ issue though: The thread entry must be declared extern "C". A class-static works in many cases though, but formally it is undefined. I'd suggest using the new C++ threading facitilies btw, or Boost.Thread, both of which present a friendlier interface to multithreading in C++.

Good luck!

Uli

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