PreallocatedArray code review

From:
"Jimmy H." <jhartzell42@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Mon, 9 Jul 2012 16:02:40 -0700 (PDT)
Message-ID:
<d410e293-7fb9-461c-9970-140ffca9591e@x39g2000yqx.googlegroups.com>
So I wrote a collection class that like std::array, it stores its
elements as values in the objects without using indirection, but also
allows less than the entire allocation to be used. I'm sure I've made C
++ newbie errors writing this, so could someone help me find them?

I assure you that I do have need for such a class, hard as that may be
to believe; I'm storing data directly in special file-backed memory.
But that isn't relevant to the implementation.

- Jimmy H.

#ifndef PREALLOCATED_ARRAY_H
#define PREALLOCATED_ARRAY_H

#include <stdexcept>
#include <utility>

template <class T, size_t N>
class PreallocatedArray {
   char memory[sizeof(T) * N];
   size_t valid_size;

public:
 PreallocatedArray() : valid_size(0) { }

 PreallocatedArray(PreallocatedArray <T, N> &other) :
     valid_size(other.valid_size) {
   for (size_t s(0); s < valid_size; ++s) {
     new (&operator [](s)) T(other[s]);
   }
 }

 T &at(size_t pos) {
   if (pos >= valid_size) throw std::out_of_range("Overran Limit");
   return operator[](pos);
 }

 const T &at(size_t pos) const {
   if (pos >= valid_size) throw std::out_of_range("Overran Limit");
   return operator[](pos);
 }

 T &operator [] (size_t pos) {
   return ((T *)memory)[pos];
 }

 const T &operator [] (size_t pos) const {
   return ((T *)memory)[pos];
 }

 T *begin() {
   return &operator [](0);
 }

 T *end() {
   return &operator [](valid_size);
 }

 const T *cbegin() {
   return &operator [](0);
 }

 const T *cend() {
   return &operator [](valid_size);
 }

 bool empty() {
   return valid_size == 0;
 }

 size_t size() {
   return valid_size;
 }

 size_t max_size() {
   return N;
 }

 void resize(size_t new_size) {
   if (new_size > max_size()) throw std::out_of_range("Exceeds
alloc");
   if (new_size > valid_size) {
     // Grow
     for (; valid_size < new_size; ++valid_size) {
       void *addr(memory + valid_size * sizeof(T));
       new (addr) T;
     }
   } else {
     // Shrink
     for (; valid_size > new_size; --valid_size) {
       (&operator[](valid_size - 1))->~T();
     }
   }
 }

 ~PreallocatedArray() {
   for(size_t s(0); s < valid_size; ++s) {
     (&operator[](s))->~T();
   }
 }

 void swap(PreallocatedArray<T, N> &other) {
   using std::swap;
   for (size_t s(0); s < N; ++s) {
     if (s < other.valid_size && s < valid_size) {
       std::swap(operator[](s), other[s]);
     } else if (s < other.valid_size && s >= valid_size) {
       new (&operator[](s)) T(std::move(other[s]));
       (&other[s])->~T();
     } else if (s >= other.valid_size && s < valid_size) {
       new (&other[s]) T(std::move(operator[](s)));
       (&operator[](s))->~T();
     } else {
       break;
     }
   }
   swap(valid_size, other.valid_size);
 }

 PreallocatedArray<T, N> &operator =(const PreallocatedArray &other)
{
   for(size_t s(0); s < N; ++s) {
     if (s < valid_size && s < other.valid_size) {
       operator[](s) = other[s];
     } else if (s >= valid_size && s < other.valid_size) {
       new (&operator[](s)) T(other[s]);
     } else if (s < valid_size && s >= other.valid_size) {
       (&operator[](s))->~T();
     } else {
       break;
     }
   }
   valid_size = other.valid_size;
 }

 friend void swap(PreallocatedArray<T, N> &a,
                  PreallocatedArray<T, N> &b) {
   a.swap(b);
 }
};

#endif

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