Problem with a friend declaration when migrating project

From:
Uwe Kotyczka <uwe.kotyczka@web.de>
Newsgroups:
comp.lang.c++
Date:
Thu, 23 Aug 2012 03:39:13 -0700 (PDT)
Message-ID:
<79655302-7b9b-41e5-897e-a85011c0bce1@c4g2000vbe.googlegroups.com>
When migrationg a project from Visual Studio 2003 to Visual Studio
2010 I found a problem with a friend declarition. To illustratte it
I wrote a small sample programm (complete code see below).

I have two classes, class A and class Property. Class Property has
an assignment operator: const Property& operator=(const double
dValue);

Class A has a member variable of type Property. Only in one
specific function of class A, say A::DoSetProperty, I want
that the property can be changed. Therefore I declared the
assignment operator of class Property private and made
A::DoSetProperty a friend function of class Property.

That worked fine in Visual Studio 2003, however when migrating
to Visual Studio 2010 the compiler complains that it can't
see the friend declaration of A::DoSetProperty, because
A::DoSetProperty is protected in class A.

As a workaround I can either make A::DoSetProperty public
(which is not what I want to do) or declare the complete
class A as a friend of class Property (which I do not wish
to do either). Or I make the assignment operator public,
but then it can be called in any function of class A and
not only in A::DoSetProperty.

What would be the best solution? I would prefer a clear design
over a workaround.

Here comes the complete sample code:

#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <tchar.h>

////////////////////////////////////////////////////////////
class Property;

////////////////////////////////////////////////////////////
class A
{
public:
    A();
    virtual ~A();
    void SetProperty(const double dValue);
protected:
    void DoSetProperty(const double dValue);
private:
    Property* m_pProperty;
};

////////////////////////////////////////////////////////////
class Property
{
    friend void A::DoSetProperty(const double dValue);
public:
    Property();
    virtual ~Property();
    int GetValue() const;
private:
    const Property& operator=(const double dValue);
    int m_nValue;
};

////////////////////////////////////////////////////////////
A::A()
{
    m_pProperty = new Property();
}

A::~A()
{
    if (m_pProperty)
        delete m_pProperty;
}
void A::SetProperty(const double dValue)
{
    DoSetProperty(dValue);
}

void A::DoSetProperty(const double dValue)
{
    if (m_pProperty)
        *m_pProperty = dValue;
}

////////////////////////////////////////////////////////////
Property::Property()
{
    m_nValue = -1;
}

Property::~Property()
{
}

int Property::GetValue() const
{
    return m_nValue;
}

const Property& Property::operator=(const double dValue)
{
    m_nValue = static_cast<int>(dValue);
    return *this;
}

////////////////////////////////////////////////////////////
int APIENTRY _tWinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPTSTR lpCmdLine,
                     int nCmdShow)
{
    A testA;
    testA.SetProperty(5.5);

    return 0;
}

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