Re: Shift elements of an array

From:
Vlad from Moscow <vlad.moscow@mail.ru>
Newsgroups:
comp.lang.c++
Date:
Mon, 7 Oct 2013 11:51:38 -0700 (PDT)
Message-ID:
<34586224-3185-4911-a05e-d82259954dc5@googlegroups.com>
Your code is ignorant.

Remember if you use containers you should use types defined in them. So at =
least the function should be declared as

void shift_left( std::string& s, std::string::size_type n = 1 );

Moreover in this statement

s = s.erase( 0, n ) + string( n, ' ' );

you allocate a new string. It is simply a stupidy.

And the return type void in this case is the worst return type.

=D0=BF=D0=BE=D0=BD=D0=B5=D0=B4=D0=B5=D0=BB=D1=8C=D0=BD=D0=B8=D0=BA, 7 =D0=
=BE=D0=BA=D1=82=D1=8F=D0=B1=D1=80=D1=8F 2013 =D0=B3., 11:07:52 UTC+4 =
=D0=BF=D0=BE=D0=BB=D1=8C=D0=B7=D0=BE=D0=B2=D0=B0=D1=82=D0=B5=D0=BB=D1=8C al=
f.p.s...@gmail.com =D0=BD=D0=B0=D0=BF=D0=B8=D1=81=D0=B0=D0=BB:

On Monday, October 7, 2013 8:03:31 AM UTC+2, Rosario1903 wrote:
 

On Sun, 06 Oct 2013 18:59:06 +0200, Rosario1903 wrote:

 

 

 

the last version for this exercise.

 
 
 
Usually when people post code in comp.lang.c++, at least as of old they h=

ave expected a review. Else why post it? So, review.

 
 
 
First, I illustrate the main point, that the code is needlessly complicat=

ed and verbose. The complexity also means that the code's brittle (will eas=
ily break in maintainance). Here's shorter and simpler code that produces e=
ssentially the same output as your program ("essentially": the lead text ha=
s been clarified):

 
 
 
[code]
 
#include <iostream>
 
#include <string>
 
using namespace std;
 
 
 
void shift_left( string& s, int n = 1 )
 
{ s = s.erase( 0, n ) + string( n, ' ' ); }
 
 
 
auto main() -> int
 
{
 
    string s = "this and that";
 
    cout << "at start: '" << s << "'\n";
 
 
 
    shift_left( s, 3 );
 
    cout << "after shift 3: '" << s << "'\n";
 
 
 
    for( int i = 1; i <= 12; ++i )
 
    {
 
        shift_left( s );
 
        cout << "after shift 1: '" << s << "'\n";
 
    }
 
}
 
[/code]
 
 
 
 
 
 
 

#include <iostream>

 

#include <cstdlib>

 

 

 

using namespace std;

 

 

 

#define u32 unsigned

 

#define u8 unsigned char

 
 
 
Macros do not respect scopes, so they can easily lead to unintended text =

substitutions.

 
 
 
Therefore, to the degree possible, avoid macros.
 
 
 
And where you do use macros, adopt the (now) common convention of ALL UPP=

ERCASE names for macros, which reduces the probability of unintended text s=
ubstitution.

 
 
 
The u32 definition does not necessarily define a 32-bit type name.
 
 
 
If you really want a 32-bit thing, use the <stdint.h> header.
 
 
 
 
 

class myarray{

 

 

 

public:

 

 

 

~myarray(){free(arr);}

 
 
 
Instead of C level malloc and free, use C++ new and delete.
 
 
 
And instead of C++ new and delete, preferentially use standard library co=

ntainers such as std::vector, which deal automatically with deallocation.

 
 
 
One reason is that otherwise you will likely run afoul of the "rule of th=

ree" (or in C++11 sometimes now referred to as the "rule of five").

 
 
 
Essentially that means getting Undefined Behavior.
 
 
 
 
 

 myarray(){arr=(u8*) malloc(15);

 

 

 

           if(arr==0) exit(-1);

 

 

 

           s=15;

 

 

 

          }

 
 
 
Here with a std::string or std::vector you could just say
 
 
 
    myarray(): arr( 15, ' ' ) {}
 
 
 
However the effect is /slightly/ different.
 
 
 
Your code produces an array of 15 items each of INDETERMINATE VALUE, whil=

e the suggested replacement produces an array of 15 items each with the spa=
ce character code (which in ASCII is 32).

 
 
 
 
 

 myarray(u32 c)

 
 
 
Since this generalizes the default constructor, you could code both up as=

 the same constructor with a defaulted argument, like this:

 
 
 
    myarray( u32 c = 15 )
 
 
 
However, in order to avoid problems with implicit promotions, which can c=

ause unintended wrap-around with unsigned types, preferentially use a signe=
d type, and also, to enhance readability preferentially use descriptive nam=
es:

 
 
 
    myarray( int size = 15 )
 
 
 

          {if(c>0xFFFF) exit(-1);

 
 
 
Here better use an "assert", from <assert.h>.
 
 
 

           arr=(u8*)malloc(c);

 
 
 
As before, better use C++ new and delete, and wrt. those operators, prefe=

rentially instead use standard library containers.

 
 
 
 
 

           if(arr==0) exit(-1);

 
 
 
As before, use "assert".
 
 
 

 

 

           s=c;

 

          }

 
 
 
Regarding the member initializations, in some cases one HAS TO use memory=

 initializers, the ":" notation. And that's generally most efficient also. =
So as a general rule, prefer ":" to assignments in a constructor body.

 
 
 
 
 

 myarray(char* c)

 
 
 
Here the "char*" prevents the code from compiling with a conforming C++ c=

ompiler.

 
 
 
That's because the C implicit conversion from literal to non-const char* =

was deprecated in C++98 and REMOVED in C++11 (the current standard).

 
 
 
AFAIK most compilers still support that conversion, but they will probabl=

y not continue to support it for long.

 
 
 
So, use "char const*".
 
 
 
 
 

          {u32 v, i;

 

           if(c==0)

 

                {v=1;}

 

           else {v=strlen(c)+1;}

 

           arr=(u8*)malloc(v);

 

           if(arr==0) exit(-1);

 

           if(v==1) *arr=0;

 

           else {for(i=0; i<v ; ++i)

 

                  {arr[i]=c[i];

 

                   if(c[i]==0) break;

 

                  }

 

                 for(; i<v;++i)

 

                   arr[i]=0;

 

                }

 

           s=v;

 

          }

 
 
 
Generally the specific indentation rules don't matter as long as they're =

applied consistently.

 
 
 
However, the above indentation rules, which result in different indent si=

zes, is not very clear.

 
 
 
To some degree it defeats the purpose of indentation.
 
 
 
 
 

 friend ostream& operator<<(ostream& os, myarray& ma)

 
 
 
The lack of "const" prevents passing a "const" myarray to <<.
 
 
 
Do like this:
 
 
 
  friend ostream& operator<<( ostream&, myarray const& ma )
 
 
 
 
 

 

 

 {u32 i;

 

  if(ma.s!=0)

 
 
 
Better establish a guaranteed s != 0 in every constructor.
 
 
 
And don't change that property in any member function.
 
 
 
That's then called a CLASS INVARIANT, and can then simply be assumed ever=

ywhere without further checking.

 
 
 
 
 

    {for(i=0; i<ma.s-1; ++i)

 

             os<<ma.arr[i];

 

     return os<<ma.arr[i];

 

    }

 

 

 

  else return os;

 

 }

 

 

 

 

 

 u32 shiftd(myarray& ma, u32 pos)

 
 
 
Ken Thompson (I think it was) was once asked what he'd do different if he=

 were to design Unix again.

 
 
 
Answer: "I'd spell creat with an E".
 
 
 
Just avoid silly shortenings like "shiftd". Spell it out, like "shifted".
 
 
 
There is another possible improvement here, because a member function tha=

t updates this object's value with a copy of a modification of another obje=
ct's value, is quite unusual and counter-intuitive.

 
 
 
Instead just provide a pure modifier member function, or a pure value pro=

ducer member function.

 
 
 
 
 

 {u32 i, j;

 

  if(s<ma.s)

 

      {free(arr);

 

       arr=(u8*)malloc(ma.s);

 

       if(arr==0) exit(-1);

 

       s=ma.s;

 

 

 

      }

 

 

 

  if(pos>=ma.s)

 

       {for(i=0;i<s; ++i) arr[i]=0;}

 

  else {/* 0 1 2 3 4 5 6 */

 

        /* | shiftd 3*/

 

        for(j=pos, i=0; j<ma.s; ++j,++i)

 

            arr[i]=ma.arr[j];

 

        for(;i<s;++i)

 

            arr[i]=0;

 

       }

 

 

 

  return 1;

 
 
 
Always returning the same numeric value indicates that a numeric function=

 result is not really meaningful.

 
 
 
Perhaps this member function should have been declared "void".
 
 
 
 
 

 }

 

 

 

u32 s;

 

u8 *arr;

 
 
 
Generally, when a class has at least one constructor, then it's a good id=

ea to make data members "private" or at least "protected", so as to avoid o=
ther code inadvertently changing those data members directly and e.g. inval=
idating the class invariant.

 
 
 

};

 

 

 

int main(void)

 
 
 
The "void" here is good practice in C, where it specifies that this funct=

ion has no arguments, as opposed to accepting any number of arguments.

 
 
 
In C++ it's accepted just for C compatibility, but has no purpose: in C++=

 the signature "int main()" already says that there are no arguments.

 
 
 
So, it's a C-ism, which is best avoided -- because the two languages are =

fundamentally different, and should best not be conflated with each other.

 
 
 

{myarray v("this and that "), ma;

 

 

 

 u32 i;

 
 
 
In C++ better declare variables as near their first use as possible.
 
 
 
In this case, write e.g. "for( u32 i = 0, ...".
 
 
 
However, as mentioned, it's even better to write just "for( int i = 0, =

....".

 
 
 

 cout<<"at start v=["<<v <<"]\n";

 

 ma.shiftd(v, 3);

 

 cout<<"at end ma=["<<ma<<"]\n";

 

 

 

 for(i=0;i<12;++i)

 

    {ma.shiftd(ma, 1);

 

     cout<<"at end ma=["<<ma<<"]\n";

 

    }

 
 
 

 return 0;

 
 
 
In both C++ and C it's now unnecessary to return 0 from main, as that's t=

he default.

 
 
 
It has always been the default in C++.
 
 
 
However, many programmers still prefer to indicate the "main" return valu=

e explicitly. For that purpose it can be a good idea to use the symbolic va=
lues EXIT_SUCCESS and EXIT_FAILURE from <stdlib.h>. In this case, EXIT_SUCC=
ESS, which is what 0 means in this context.

 
 
 

}

 
 
 
As a general comment, since myarray does not take charge of copying -- =

it does not declare any copy constructor or assignment operator -- any us=
e of it that inadvertently invokes copying, will in general cause the same =
memory to be deallocated twice (via the free call in the destructor), invok=
ing Undefined Behavior, such as e.g. a crash... :-(

 
 
 
In C++03 this is known as the "rule of three":
 
 
 
namely, if you need a destructor, a copy constructor or an assignment ope=

rator, then you most probably need ALL THREE.

 
 
 
 
 

---------------

 

 

 

at start v=[this and that ]

 

at end ma=[s and that ]

 

at end ma=[ and that ]

 

at end ma=[and that ]

 

at end ma=[nd that ]

 

at end ma=[d that ]

 

at end ma=[ that ]

 

at end ma=[that ]

 

at end ma=[hat ]

 

at end ma=[at ]

 

at end ma=[t ]

 

at end ma=[ ]

 

at end ma=[ ]

 

at end ma=[ ]

 
 
 
Again, note that the much shorter and simpler code shown at the start, pr=

oduces essentially the same output.

 
 
 
Simpler and shorter = safer.
 
 
 
 
 
Cheers & hth.,
 
 
 
- Alf

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