Re: Contents of an object after destruction

From:
=?UTF-8?Q?Tobias M=C3=BCller?= <troplin@bluewin.ch>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 30 Jul 2014 16:01:50 CST
Message-ID:
<1078397152428419440.176999troplin-bluewin.ch@news.eternal-september.org>
<avi@cloudius-systems.com> wrote:

The generated code for

#include <cassert>

struct X {
  int i;
  void clear() { i = 0; }
  ~X() { assert(i == 0); }
};

void f(X* x) {
  x->clear();
  x->~X();
}

contains a write to x->i. I would have expected that after an object
is destroyed, the compiler may assume no further access (it becomes
a pile of bytes) and eliminate the store. Is this a missed
optimization opportunity, or is the compiler indeed required to
retain the store?


TL;DR: Never call the destructor explicitly like that. (Except when you
have use 'placement new' but then you should already know what you're
doing).

Actually, there is no 'store' in your code. You never create a variable of
type X.
But even if there was such a variable, how could your function f know, how
the variable was allocated?
x could be allocated with 'new' (the easy case), on the stack or be part of
an array. The pointer can't tell you the difference.

Besides that construction/destruction are not tied to
allocation/deallocation in C++. They are related and usually happen next to
each other but they don't have to. The exception is 'placement new'.

'Placement new' means, that you call 'new' on an already existing memory
block, the constructor is called but no memory is allocated.
Since 'placement new' uses memory that it didn't allocate itself, you
cannot just 'delete' the object, because that would also free that memory
(that you don't own).
Instead you explicitly call the destructor, such that the memory will _not_
be freed.

void* mem = malloc(sizeof X);
// ...
X* x = new (mem) X; // placement new, no allocation
// ...
x->~T(); // explicit destructor, no deallocation
// ...
free(mem);

This pattern is primarily used to efficiently implement container classes.

Tobi

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