Re: mysterious destructors

From:
=?UTF-8?Q?Tobias M=C3=BCller?= <troplin@bluewin.ch>
Newsgroups:
comp.lang.c++
Date:
Wed, 18 Feb 2015 06:50:10 +0000 (UTC)
Message-ID:
<878364925445932806.152891troplin-bluewin.ch@news.eternal-september.org>
Stefan Ram <ram@zedat.fu-berlin.de> wrote:

I have written the following program:

#include <iostream>
#include <ostream>

struct c
{ int v;

  c( int const x ): v( x )
  { ::std::cout << "constructor of instance #" << v << ".\n"; }

  ~c(){ ::std::cout << "destructor of instance #" << v << ".\n"; }

  void print(){ ::std::cout << "I am instance #" << v << ".\n"; }};

int main()
{ c o = * new c( 1 );
    o.print();
    o = * new c( 2 ); /* overwrite */
    o.print(); }

  The program prints:

constructor of instance #1.
I am instance #1.
constructor of instance #2.
I am instance #2.
destructor of instance #2.

  In the line marked with ??/* overwrite */??, instance #1 in the
  variable ??o?? is overwritten with another instance of the same
  class c if I understand it correctly.

  I thought that this overwriting kind-of ??destroys?? the instance #1
  and that this might invoke the destructor of instance #1. But no,
  it does never print ??destructor of instance #1.??.

  I am still a beginner with respect to some parts of C++, so
  I have to ask here why my expectations are wrong.


There seems to be a misunderstanding of the difference between objects and
pointer to objects.
I suspect that you are coming from java where this distinction is not
visible.
A reference in Java (often just called an
object) corresponds to a _pointer_ in C++.

This is what your program actually means, step by step:
int main()
{
    c o; // creates an object (not a reference!) on the stack
    { // temporary scope for second statement in your code
        c* anon = new c( 1 ); // create an anonymous object on the heap
        o = *anon; // assign the _content_ of the anonymous object to o.
    } // pointer to anonymous object is lost -> memory leak
    o.print();
    { // temporary scope for 4th statement in your code
        c* anon = new c( 2 ); // create an anonymous object on the heap
        o = *anon; // assign the _content_ of the anonymous object to o.
    } // pointer to anonymous object is lost -> memory leak
    o.print();
}

Tobi

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