Re: "Linus Torvalds Was (Sorta) Wrong About C++"
Johannes Bauer <dfnsonfsduifb@gmx.de> wrote in news:mdsrv1$gmf$2
@news.albasani.net:
On 12.03.2015 20:38, Christopher Pisz wrote:
Is catching errors at compile time rather than runtime "overhead" too?
I bet maintenance cost > overhead.
Which errors do you have in mind that C doesn't catch at compile time
but C++ does?
Are you kidding?
int n = 100;
long* p = malloc(n);
p[n-1] = 42;
---
enum a { a1, a2 };
enum b { b1, b2 };
void g(enum b arg) {}
g(a1);
---
// a.h
void foo(int x);
// a.c
// not including a.h
void foo(long x) {}
// main.c
#include "a.h"
foo(42);
ok, the latter is a linker error in C++, not compile time, but still much
better than a random error on random architecture
The list goes on, but the main point is that in normal C++ one does not
use known error-prone constructs like C-style casts, so more errors are
caught in compile-time even if the corresponding C-style code would
compile without errors in C++.
p.
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