Re: "auto" operators syntax

From:
"SuperKoko" <tabkannaz@yahoo.fr>
Newsgroups:
comp.std.c++
Date:
Sun, 9 Jul 2006 15:14:56 CST
Message-ID:
<1152460156.891263.96530@p79g2000cwp.googlegroups.com>
Andrei Polushin wrote:

Hi,

Most user-defined operators should have well-known semantics, so they
are implemented by pattern, written so many times by many people.
It might be quite annoying for experts, and error-prone for novices.

I propose to allow operators with "auto" modifier, so that compiler is
able to provide predefined implementation for them.

It looks like the following:

    class A {
        int first;
        int second;
    public:
        A(int first, int second) auto;

        A& operator+=(const A& a) auto;
        static A operator+(const A& a, const A& b) auto;

        A& operator++() auto;
        A operator++(int) auto;

        bool operator==(const A& a) const auto;
        bool operator!=(const A& a) const auto;

        bool operator<(const A& a) const auto;
        bool operator>(const A& a) const auto;
        bool operator>=(const A& a) const auto;
        bool operator<=(const A& a) const auto;
    };

The code to be generated is shown in /*...*/ comments:

    class A {
        int first;
        int second;
    public:
        A(int first, int second) auto;
        /*
            : first(first), second(second) {}
        */

        A& operator+=(const A& a) auto;
        /*
            first += a.first;
            second += a.second;
            return *this;
        */

        static A operator+(const A& a, const A& b) auto;
        /*
            A tmp = a;
            tmp += b;
            return tmp;
        */

        A& operator++() auto;
        /*
            ++first;
            ++second;
            return *this;
        */

        A operator++(int) auto;
        /*
            A tmp = *this;
            operator++();
            return tmp;
        */

        bool operator==(const A& a) const auto;
        /*
            return first == a.first
                && second == a.second
                ;
        */

        bool operator!=(const A& a) const auto;
        /*
            return !(*this == a);
        */

        bool operator<(const A& a) const auto;
        /*
            return first < a.first
                || first == a.first && second < a.second
                ;
        */

        bool operator>(const A& a) const auto;
        /*
            return a < *this;
        */

        bool operator>=(const A& a) const auto;
        /*
            return !(*this < a);
        */

        bool operator<=(const A& a) const auto;
        /*
            return !(*this > a);
        */
    };

In addition, the same syntax should be allowed for main():

    int main() auto;
    /*
        Do what I mean
    */


I don't see what you mean for main.
Anyway, most of these "auto" operators are meaningless, and would never
be useful.

A much more useful system would be the automatic implementation of some
operators in terms of others.
For instance, += in terms of + and =, or + in terms of
copy-construction and +=.

Often, we get a class of objects on which an order relation is defined
: < <= == != >= > must be defined; usually in terms of a single cmp()
function which returns a negative, zero or positive value.

But, IMHO it doesn't require a core language change:
The strangely recurring template patterns used on a few well-chosen
template base classes would work well and have much more meaningful
semantics:
#include <iostream>
template <class T>
class Comparable {
    int cmp(const T& other) const {
        return static_cast<const T&>(*this).cmp(other);
    }
    public:
    bool operator <(const T& other) const {
        return cmp(other)<0;
    }
    bool operator <=(const T& other) const {
        return cmp(other)<=0;
    }
    bool operator ==(const T& other) const {
        return cmp(other)==0;
    }
    bool operator !=(const T& other) const {
        return cmp(other)!=0;
    }
    bool operator >=(const T& other) const {
        return cmp(other)>=0;
    }
    bool operator >(const T& other) const {
        return cmp(other)>0;
    }
};
template <class T,class Scalar>
/* base requirement : T must support a T::add(Scalar) method.
Rationale : T::add is a better choice than T::operator+=, because it
gives the freedom to redefine operator+= (and other operators),
independently in the T class.
Scalar must have a constructor supporting 1 as argument.
*/
class Incrementable {
    T& that() {return static_cast<T&>(*this);}
    const T& that() const {return static_cast<const T&>(*this);}
    public:
    T operator +(Scalar value) const {
        T new_object(that());
        new_object.add(value);
        return new_object;
    }
    T& operator +=(Scalar value) {
        that().add(value);
        return that();
    }
    T& operator ++() {
        that().add(Scalar(1));
        return that();
    }
    T operator ++(int) {
        T new_object(that());
        ++that();
        return new_object;
    }
};
/* you can also write a Decrementable class implementing - -= and --
and a class combining Incrementable and Decrementable features.
*/
/* You can also write an Additionable class for classes which support
self addition (i.e. T& operator+(const T&,const T&) ), in that case ++
will not be defined.
*/

class Value:public Comparable<Value>,public Incrementable<Value,int> {
    public:
    int cmp(const Value& other) const {return value-other.value;}
    void add(int incr) { /* Note : It could even be a virtual function !
*/
        value+=incr;
    }
    int value;
    Value(int val):value(val) {}
};

int main() {
    Value v0(42),v1(53);
    std::cout << (v0<v1) << (v0<=v1) << (v0==v1) << (v0!=v1) << (v0>=v1)
<< (v0>v1) << "\n";
    v0++;
    v0+=10;
    std::cout << (v0<v1) << (v0<=v1) << (v0==v1) << (v0!=v1) << (v0>=v1)
<< (v0>v1) << "\n";
    std::cout << ((++v0)+3).value << "\n";
}

Of course, you're free to define your own operator set classes.
In real life ... The same operators can have different semantics on
different classes.
Addition is a good example.
Sometimes, a class can be added a scalar (e.g. random iterators).
But, sometimes the class can be added to itself (e.g. matrixes).

In that case, there should be a template base class for "matrix-style
semantics", and another for "scalar addition semantic", more like the
example given above.

With your proposal, we must stick with a single "universal semantic",
that would impose a single view on the proper semantics of operators.

IMHO, it would be a better idea to write once all these useful template
base classes, and perhaps add them to the boost library... Or, if they
reveal to be very useful, there could be a Technical Report containing
them.

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