Re: Reference Counting

From:
Jon Rea <jon.rea@bris.ac.uk>
Newsgroups:
comp.lang.c++
Date:
Mon, 10 Jul 2006 09:32:01 GMT
Message-ID:
<J26L5D.28y@bath.ac.uk>
Protoman wrote:

OK, this code compiles, links, and executes, but, how do I setup, like,
a spinlock to query the DataBase object's status to let the SmrtPtr
know that the object's been deleted?:

#pragma once

class SmrtPtrDB
{
public:
SmrtPtrDB():num(0){}
~SmrtPtrDB(){}
void add(){num++;}
void sub(){num--;}
int status(){return num;}
private:
int num;
};

#pragma once
#include "SmrtPtrDB.hpp"

template<class T>
class SmrtPtr
{
public:
SmrtPtr<T>(T* obj=0):ptr(obj){DataBase.add();)
SmrtPtr<T>(const SmrtPtr<T>& rhs):ptr(new
T(*(rhs.ptr))){DataBase.add();}
~SmrtPtr<T>(){delete ptr; ptr=0; DataBase.sub();}
void operator=(T val){*ptr=val;}
SmrtPtr<T>& operator=(const SmrtPtr<T>& rhs)
{
if(this!=&rhs)
{
delete ptr;
ptr(rhs.ptr);
}
else return this;
}
int status(){DataBase.status();}
T& operator*()const{return *ptr;}
T* operator->()const{return ptr;}
private:
SmrtPtrDB DataBase;
T* ptr;
};

I'm very confused. Am I implementing this right? Thanks!!!!


This is our current counted pointer code:

//
//counted_ptr - simple reference counted pointer.
//
//The is a non-intrusive implementation that allocates an additional
//int and pointer for every counted object.

#ifndef __COUNTED_PTR_H
#define __COUNTED_PTR_H

template <class X> class counted_ptr
{
public:
     typedef X element_type;

     explicit counted_ptr(X* p = 0) // allocate a new counter
         : itsCounter(0) {if (p) itsCounter = new counter(p);}
     ~counted_ptr()
         {release();}
     counted_ptr(const counted_ptr& r) throw()
         {acquire(r.itsCounter);}
     counted_ptr& operator=(const counted_ptr& r)
     {
         if (this != &r) {
             release();
             acquire(r.itsCounter);
         }
         return *this;
     }

     template <class Y>
        counted_ptr(const counted_ptr<Y>& r) throw()
         {acquire(r.itsCounter);}
     template <class Y>
        counted_ptr& operator=(const counted_ptr<Y>& r)
     {
         if (this != &r) {
             release();
             acquire(r.itsCounter);
         }
         return *this;
     }

     X& operator*() const throw() {return *itsCounter->ptr;}
     X* operator->() const throw() {return itsCounter->ptr;}
     X* get() const throw() {return itsCounter ?
itsCounter->ptr : 0;}
     bool unique() const throw()
         {return (itsCounter ? itsCounter->count == 1 : true);}

private:

     struct counter {
         counter(X* p = 0, unsigned c = 1) : ptr(p), count(c) {}
         X* ptr;
         unsigned count;
     }* itsCounter;

     void acquire(counter* c) throw()
     { // increment the count
         itsCounter = c;
         if (c) ++c->count;
     }

     void release()
     { // decrement the count, delete if it is 0
         if (itsCounter) {
             if (--itsCounter->count == 0) {
                 delete itsCounter->ptr;
                 delete itsCounter;
             }
             itsCounter = 0;
         }
     }
};

#endif

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