Re: C++ Templates - passing a pointer to the member to that member's base class

From:
jonas.andero@hotmail.com
Newsgroups:
comp.lang.c++.moderated
Date:
Mon, 23 Apr 2007 05:29:31 CST
Message-ID:
<1177319647.126423.122640@b58g2000hsg.googlegroups.com>
Thanx for the input, here is what it all boiled down to. First code
sniplet with all the template code and than a macro version taht is
more readable:

-------------- Begin template code --------------
template <class C>
class Interface
{
public:

   template <class T, class D>
   class Property
   {
   public:
     typedef typename Property<T, D> P;
     typedef P C::* prop_mbr_ptr;

     void Set(T t)
     {
       C * c = (C*)(((char*)this) - ((char*) &(((C*)0)->*(((D*)this)-

offset()))));

       ((C &) *this).Set<D, T>(t);
     };

     T Get() const
     {
       C * c = (C*)(((char*)this) - ((char*) &(((C*)0)->*(((D*)this)-

offset()))));

       return ((C &) *this).Get<D, T>();
     };

     operator T () const { return Get();};
   };
};

class Implementation : public Interface<Implementation>
{
public:

   // Accessor templates (must be declared!)
   template<class P, class T> void Set(T);
   template<class P, class T> T Get();

private:
   // the Value of the property is kept here
   int _time_pos;

public:
   // time_pos, a Property of int-type
   class time_pos_t : public Property<int, time_pos_t>
   {
     friend class Property<int, time_pos_t>;
     time_pos_t Implementation::* offset() { return
&Implementation::time_pos; }
   public:
     void operator= (const int value) { Set(value); };
   } time_pos;
};

// Specializations of the accessor templates for time_pos
template<> void Implementation::Set<Implementation::time_pos_t,
int>(int i)
{
   _time_pos = i;
}

template<>int Implementation::Get<Implementation::time_pos_t, int>()
{
   return _time_pos;
}

void main()
{
   Implementation impl;
   impl.time_pos = 42;
   int i = impl.time_pos;
}
-------------- End template code --------------

And now with some macro magic:

-------------- Begin macro code --------------
#define DECL_ACCESSORS() \
   template<class P, class T> void Set(T); \
   template<class P, class T> T Get();

#define DECL_PROPERTY(this_class, prop_name, type) \
   class prop_name##_t : public Property<type, prop_name##_t> \
   { \
     friend class Property<type, prop_name##_t>; \
     prop_name##_t this_class::* offset() { return
&this_class::prop_name; } \
   public: \
     void operator= (const type value) { Set(value); }; \
   } prop_name;

#define DEF_PROPERTY_GET(this_class, prop_name, type) \
   template<>type this_class::Get<this_class::prop_name##_t, type>()

#define DEF_PROPERTY_SET(this_class, prop_name, type) \
   template<> void this_class::Set<this_class::prop_name##_t,
type>(type value)

template <class C>
class Interface
{
public:

   template <class T, class D>
   class Property
   {
   public:
     typedef typename Property<T, D> P;
     typedef P C::* prop_mbr_ptr;

     void Set(T t)
     {
       C * c = (C*)(((char*)this) - ((char*) &(((C*)0)->*(((D*)this)-

offset()))));

       ((C &) *this).Set<D, T>(t);
     };

     T Get() const
     {
       C * c = (C*)(((char*)this) - ((char*) &(((C*)0)->*(((D*)this)-

offset()))));

       return ((C &) *this).Get<D, T>();
     };

     operator T () const { return Get();};
   };
};

class Implementation2 : public Interface<Implementation2>
{
public:

   DECL_ACCESSORS()

private:
   // the Value of the property is kept here
   int _time_pos;

public:
   // time_pos, a Property of int-type
   DECL_PROPERTY(Implementation2, time_pos, int)
};

// Specializations of the accessor templates for time_pos
DEF_PROPERTY_SET(Implementation2, time_pos, int)
{
   _time_pos = value;
}

DEF_PROPERTY_GET(Implementation2, time_pos, int)
{
   return _time_pos;
}

void main()
{
   Implementation2 impl2;
   impl2.time_pos = 42;
   int j = impl2.time_pos;
}
-------------- End macro code --------------

I added some operators to make properties look more like "variables".
Two improvments could be

1. Let the DECL_ACCESSORS() generate "typedef this_class _this_class"
and not to repeat the declaring class in the rest of the macros.

2. To add "typedef T type;" inside "template <class T, class D> class
Property" and use class this_class::property_name::type, so that one
doesn't have to repeat the type in the DEF_PROPERTY_GET/
DEF_PROPERTY_SET macros.

However, my compiler seems to get crazy when I do that. Anyway, I'm
pretty satisfied now, it's possible to declare a property in one line
of code in the class declaration and use it in the same way as in
C#...

Feel free to come with more suggestions!

BR // Jonas

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