Re: generic NULL / INVALID extension for class

From:
Frank Bergemann <FBergemann@web.de>
Newsgroups:
comp.lang.c++
Date:
Thu, 13 Mar 2008 02:11:08 -0700 (PDT)
Message-ID:
<8482e881-5e2d-4471-bdf5-7d54b590fe76@u10g2000prn.googlegroups.com>
Here's the result, which "works for me":

-------------------------------------
#ifndef VALUEEXTENSION_H_
#define VALUEEXTENSION_H_
/**
 * This module supports adding value conditions like
 * "unknown", "null", "none", "invalid", etc to class X.
 * Purpose is to ease handling such conditions for X object factories
and their users
 * - with minimum impact to the classes X themselves.
 * The only requirements for class X are:
 * 1) it has to public inherit from the related base class(es) of this
module
 * to add the new value condition
 * 2) it has to provide some static mkDummy() factory for dummy
objects,
 * which this module can model to X::Unknown(), X::Invalid(),
X::Null(), etc images.
 * The mkDummy() result does NOT necessarily need to be a complete
instance of X.
 * I.e. efforts for its construction can be minimized.
 * But it MUST support compliant operator==/operator!= for X.
 *
 * Notes
 * Only mutual excluding additional values conditions are
supported.
 * but NOT combinatory value conditions.
 *
 * TODO:
 * I yet didn't find a way to drop the requirement for a mkDummy()
method for X.
 * The problem is, that e.g. _None<X> needs to be compatible with
type X
 * - i.e. it needs to be an instance of X (properly "flavoured").
 * But _None<> doesn't "know" about which c'tor are provided by X
 * and which parameters they require.
 * The only other option, that came up my mind was to require a
DEFAULT c'tor for X always.
 * But this could also have side-effects for X API and its users.
 * A solution might be to use some existing default c'tor - if it
is already available.
 * And require X to add some private default c'tor for _None<X> (as
friend)
 * - in case there is yet not default c'tor.
 * This is still under investigation.
 */
#if 0 // DISABLED for "comment code"

/**
 * example, but a macro (see below) is used to support arbitrary value
extension
 */
template <class C>
class _None
{
private:
        bool _isNone;
public:
        _None() : _isNone(false) { /* void */ }
        ~_None() { /* void */ }
        bool isNone() const { return _isNone; }

        bool operator==(_None const& rhs)
        {
                return _isNone == rhs._isNone;
        }

        bool operator!=(_None const& rhs)
        {
                return !operator==(rhs);
        }

        static C& None()
        {
                static C dummy = C::mkDummy();
                static bool prime_time(true);
                if (prime_time) {
                        prime_time = false;
                        dummy._isNone = true;
                }
                return dummy;
        }
};

/**
 * user class sample
 */
class X : public _None<X>
{
private:
        int _a;
public:
        X(int a) : _a(a) { /* void */ }
        ~X() { /* void */ }

        static X mkDummy() { return X(4711); } // required for _None<>
et.al. !!!

        int operator() () { return _a;}
        bool operator==(X const& rhs)
        {
                // base class evaluation required !!!
                if (_None<X>::operator!=(rhs)) {
                        return false;
                }
                // own stuff evaluation
                if (_a != rhs._a) {
                        return false;
                }
                return true;
        }
        bool operator!=(X const& rhs)
        {
                return !operator==(rhs);
        }
};

#endif // DISABLED for "comment code"

#define _CREATE_VALUE_EXTENDING_BASE_CLASS(STATE_NAME) \
template <class X> \
class _##STATE_NAME \
{ \
    private: \
        bool _is##STATE_NAME; \
    public: \
        _##STATE_NAME() : _is##STATE_NAME(false) { /* void */ } \
        ~_##STATE_NAME() { /* void */ } \
        bool is##STATE_NAME() const { return _is##STATE_NAME; } \
\
    bool operator==(_##STATE_NAME const& rhs) \
    { \
        return _is##STATE_NAME == rhs._is##STATE_NAME; \
    } \
\
    bool operator!=(_##STATE_NAME const& rhs) \
    { \
        return !operator==(rhs); \
    } \
\
    static X& STATE_NAME () \
    { \
      static X dummy = X::mkDummy(); \
        static bool prime_time(true); \
        if (prime_time) { \
            prime_time = false; \
            dummy._is##STATE_NAME = true; \
        } \
        return dummy; \
    } \
};

/**
 * some "standard" extensions
 */

_CREATE_VALUE_EXTENDING_BASE_CLASS(None)
_CREATE_VALUE_EXTENDING_BASE_CLASS(Invalid)
_CREATE_VALUE_EXTENDING_BASE_CLASS(Null)
-------------------------------------------

and here a little test program

-----------------------------------
#include <iostream>

using namespace std;

#include "value_extension.h"

class X : public _None<X>
{
private:
    int _a;
public:
    X(int a) : _a(a) { /* void */ }
    ~X() { /* void */ }

    static X mkDummy() { return X(4711); } // required for None<> et.al.

    int operator() () { return _a;}
    bool operator==(X const& rhs)
    {
        // base class evaluation
        if (_None<X>::operator!=(rhs)) {
            return false;
        }
        // own stuff evaluation
        if (_a != rhs._a) {
            return false;
        }
        return true;
    }
    bool operator!=(X const& rhs)
    {
        return !operator==(rhs);
    }
};

X func1()
{
    return X(4711);
}

X func2()
{
    return X::None();
}

int main()
{
    X a(10);
    X b(5);
    cout << "a holds '" << a() << "'" << endl;
    cout << "b holds '" << b() << "'" << endl;
    cout << endl;

    cout << "b.isNone is '" << b.isNone() << "'" << endl;

    cout << "X::None().isNone() is '" << X::None().isNone() << "'" <<
endl;

    X get1 = func1();
    cout << "get1.isNone() is '" << get1.isNone() << "'" << endl;

    X get2 = func2();
    cout << "get2.isNone() is '" << get2.isNone() << "'" << endl;

    if (func1() == X::None()) {
        cout << "func1() returns X::None()" << endl;
    }
    else {
        cout << "func1() returns NOT X::None()" << endl;
    }

    if (func2() == X::None()) {
        cout << "func2() returns X::None()" << endl;
    }
    else {
        cout << "func2() returns NOT X::None()" << endl;
    }

    if (func2() != X::None()) {
        cout << "func2() returns != X::None()" << endl;
    }
    else {
        cout << "func2() returns NOT != X::None()" << endl;
    }

    return 0;
}
--------------------------------

I would like to get rid off using macro here.
And the flaw listed as TODO.
But yet don't know how(?)

rgds

Frank

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