Re: VS2008 destroys static objects before global (non-static) objects?

From:
Boris <boriss@web.de>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 22 Oct 2008 17:08:58 +0200
Message-ID:
<op.ujflo8s79dsao3@burk>
On Wed, 22 Oct 2008 16:38:29 +0200, Ben Voigt [C++ MVP]
<rbv@nospam.nospam> wrote:

[...]

Well, you're missing the definition of
memory_manager<small_object>::p_


I left out a couple of more things - that's why I called it
pseudocode. :)

It has global lifetime (although private visibility). So you have
some difficulty controlling the construction and destruction order,
yes.


Are there any VC++ directives or compiler/linker switches to make
sure all static objects are destroyed last? I guess the pseudocode


It's not a static object. It's a global object stored in a static
variable.
See, the line in the header file which creates the variable doesn't
create
the object, you need a separate line at global scope in an implementation
file to create the object.


Ok, maybe I misunderstood and you are trying to tell me how I can fix the
problem. :) I still didn't understand completely what you are trying to
tell me but here's my shot:

----------
template <typename T>
class memory_manager
{
   public:
     void *operator new(std::size_t) { return p_->malloc(); }
     void operator delete(void *p) { p_->free(p); }

   private:
     static pool *p_;
};

template <typename T> pool memory_manager<T>::p_ = new pool();
----------

Now the destructor of pool wouldn't be called anymore. But does it help
me? What happens with p_ when the DLL is unloaded? Can I rely on the
pointer to be valid when the last global small_object is destroyed?

For now I'm still looking for a short-term solution; it's fine if it works
with VS2008 only and depends on another implementation detail. And before
someone asks: Simply building the code and testing it would take a couple
of hours. :)

Boris

[...]

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