Re: smart pointer / constructor design problem

From:
Andrew Tomazos <andrew@tomazos.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Sun, 19 Apr 2009 17:48:29 CST
Message-ID:
<a9a7799e-9a93-4008-8b78-3a7c0368b1c8@r37g2000yqn.googlegroups.com>
Thomas J. Gritzan wrote:

Handle(Handle<T> const& that) /*...*/
...unless you don't want to initialize a Handle from a temporary.
I hope that this is a typo and you wanted to delete m_p here.
Also, it should be prefix decrement:


Here is the real code for your review. I hope you can find as many
bugs in it. :)

#define DeclHandleable(T) class T; typedef Handle<T> H##T

class Handleable
{
public:
    inline Handleable();
    inline Handleable(const Handleable& that);
    inline Handleable& operator=(const Handleable& that);
    inline virtual ~Handleable();

    inline bool isHandled();

    inline void addHandle();
    inline void removeHandle();

private:
    volatile LONG m_iNumHandles;
};

inline Handleable::Handleable()
    : m_iNumHandles(0)
{
}

inline Handleable::Handleable(const Handleable& that)
    : m_iNumHandles(0)
{
}

inline Handleable& Handleable::operator=(const Handleable& that)
{
    return (*this);
}

inline Handleable::~Handleable()
{
}

inline bool Handleable::isHandled()
{
    return m_iNumHandles > 0;
}

inline void
Handleable::addHandle()
{
    InterlockedIncrement(&m_iNumHandles);
}

inline void
Handleable::removeHandle()
{
    if (InterlockedDecrement(&m_iNumHandles) == 0)
        delete this;
}

template<class T>
class Handle
{
public:
    Handle();
    Handle(T* pTarget);
    Handle(const Handle<T>& that);

    template<class S>
    Handle(const Handle<S>& that);

    template<class S>
    Handle<S> cast();

    template<class S> bool operator == (const Handle<S>&) const;
    template<class S> bool operator != (const Handle<S>& that) const;
    template<class S> bool operator < (const Handle<S>&) const;
    template<class S> bool operator > (const Handle<S>& that) const;
    template<class S> bool operator <= (const Handle<S>&) const;
    template<class S> bool operator >= (const Handle<S>& that) const;

    ~Handle();

    T* ptr() const { return m_pTarget; }

    T& operator*() const;
     T* operator->() const;

    Handle<T>& operator=(const Handle<T>&);

    bool isSet() const;
    bool isNull() const;
    void setNull();

private:
    T* m_pTarget;
};

template<class T>
Handle<T>::Handle()
    : m_pTarget(NULL)
{

}

template<class T>
Handle<T>::Handle(T* pTarget)
    : m_pTarget(pTarget)
{
    if (m_pTarget)
        m_pTarget->addHandle();
}

template<class T>
Handle<T>::Handle(const Handle<T>& that)
    : m_pTarget(that.m_pTarget)
{
    if (m_pTarget)
        m_pTarget->addHandle();
}

template<class T>
template<class S>
Handle<T>::Handle(const Handle<S>& that)
    : m_pTarget(that.ptr())
{
    if (m_pTarget)
        m_pTarget->addHandle();
}

template<class T>
template<class S>
Handle<S> Handle<T>::cast()
{
    return Handle<S>(dynamic_cast<S*>(m_pTarget));
}

template<class T>
template<class S>
bool Handle<T>::operator == (const Handle<S>& that) const
{
    return m_pTarget == that.ptr();
}

template<class T>
template<class S>
bool Handle<T>::operator != (const Handle<S>& that) const
{
    return m_pTarget != that.ptr();
}

template<class T>
template<class S>
bool Handle<T>::operator < (const Handle<S>& that) const
{
    return m_pTarget < that.ptr();
}

template<class T>
template<class S>
bool Handle<T>::operator > (const Handle<S>& that) const
{
    return m_pTarget > that.ptr();
}

template<class T>
template<class S>
bool Handle<T>::operator <= (const Handle<S>& that) const
{
    return m_pTarget <= that.ptr();
}

template<class T>
template<class S>
bool Handle<T>::operator >= (const Handle<S>& that) const
{
    return m_pTarget >= that.ptr();
}

template<class T>
Handle<T>::~Handle()
{
    if (m_pTarget)
        m_pTarget->removeHandle();
}

template<class T>
T&
Handle<T>::operator*() const
{
    return *m_pTarget;
}

template<class T>
T*
Handle<T>::operator->() const
{
    return m_pTarget;
}

template<class T>
Handle<T>&
Handle<T>::operator=(const Handle<T>& that)
{
    if (m_pTarget)
        m_pTarget->removeHandle();

    m_pTarget = that.m_pTarget;

    if (m_pTarget)
        m_pTarget->addHandle();

    return (*this);
}

template<class T>
bool
Handle<T>::isSet() const
{
    return (m_pTarget != NULL);
}

template<class T>
bool
Handle<T>::isNull() const
{
    return (m_pTarget == NULL);
}

template<class T>
void
Handle<T>::setNull()
{
    if (m_pTarget)
    {
        m_pTarget->removeHandle();
        m_pTarget = NULL;
    }
}

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