Re: How can I use unqualified names? (Possibly hard or impossible?)

From:
Jonathan Lee <chorus@shaw.ca>
Newsgroups:
comp.lang.c++
Date:
Sun, 19 Jul 2009 09:39:30 -0700 (PDT)
Message-ID:
<713cb657-983d-491e-bdc4-8231e473207d@y19g2000yqy.googlegroups.com>
On Jul 19, 11:52 am, Jonathan Lee <cho...@shaw.ca> wrote:

On Jul 19, 11:47 am, Jonathan Lee <cho...@shaw.ca> wrote:

Not sure how valuable my advice is, but here are my thoughts:


So the following works, but it's kinda ugly. OK, it's really ugly. I
had to introduce a partial specialization of Options<type1, type2> to
get it to compile. I chose void* as type2; I don't really know how to
get around this. This means that I had to define a operator<<(void*)
on the test class Bar. And, basically there are void*'s scattered all
over. But the usage is as I described above.

I also defined trivial classes to wrap double (called xbase, zbase)
and int (called ybase). Maybe a typedef is sufficient?

// code -----------------------------------------

#include <iostream>

class xbase {
    public:
        double x;
        xbase(double y) : x(y) {}
};

class ybase {
    public:
        int y;
        ybase(int x) : y(x) {}
};

class zbase {
    public:
        double z;
        zbase(double y) : z(y) {}
};

template<typename T, typename U>
class Options {
public:
    T val;
    U other;
    Options(T t, U u) : val(t), other(u) { }
};

template<typename T>
class Options<T, void*> {
public:
    T val;
    void* other;
    Options(T x) : val(x) {}
};

template<typename T, typename U, typename V>
Options<Options<T, U>, V> operator&(Options<T, U> t, Options<V, void*>
u) {
    return Options<Options<T, U>, V>(t,u.val); }

class Bar {
    xbase x1;
    zbase z1;
    ybase y1;
public:
    Bar() : x1(0.0), z1(0.0), y1(0) { }
    void print() {
        std::cout << x1.x << std::endl;
        std::cout << y1.y << std::endl;
        std::cout << z1.z << std::endl;
    }

    Bar& operator<<(zbase zz) {
        z1 = zz;
        return (*this);
    }

    Bar& operator<<(xbase xx) {
        x1 = xx;
        return (*this);
    }

    Bar& operator<<(ybase yy) {
        y1 = yy;
        return (*this);
    }

    Bar& operator<<(void*) {
        return (*this);
    }

    template<typename T, typename U>
    Bar& operator<<(Options<T, U> otu) {
        operator<<(otu.val);
        operator<<(otu.other);
        return (*this);
    }
};

typedef Options<xbase, void*> xtype;
typedef Options<zbase, void*> ztype;
typedef Options<ybase, void*> ytype;

int main() {
    Bar foo;
    foo << (xtype(1.0) & ztype(2.0) & ytype(18));
    foo.print();
    return 0;
}

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