Re: which pointer

From:
Paavo Helde <myfirstname@osa.pri.ee>
Newsgroups:
comp.lang.c++
Date:
Fri, 11 Dec 2009 12:45:02 -0600
Message-ID:
<Xns9CDED32A44DD3paavo256@216.196.109.131>
Nick Keighley <nick_keighley_nospam@hotmail.com> wrote in news:81377349-
fdb9-4d2f-9852-c2b2a3bc1a3f@j14g2000yqm.googlegroups.com:

I wanted my code to look something like this

void new_call (Msg& msg)
{
       smart_ptr<Call> call_ptr ();
       CallList::add (*call_ptr); // may throw
       Call *call = call.release();
       call.process_msg (msg);
}

now that may not be quite right, but the aim was to allocate a Call
and store it in CallList. If CallList throws the smart_ptr will
destroy the Call, otherwise process the message and the call remains
in the CallList for more message processing.

smart_ptr would not allow copy or assignment. Release returns the
pointer value and zeros its record. I was going to call it
ExplicitReleasePointer. But then I thought,surely boost have already
done this. Aha! scoped_ptr! Oops no. No release(). The rationale for
this is that scoped_ptr implies no transfer of ownership. But I want
to transfer ownership. That I should use auto_ptr if I want transfer
of ownership semantics. But how do I coerce auto_ptr into doing the
cleanup. Should I be making my container class do the cleanup? Or
should I be using shared_ptr in both the container class and my
calling function?


If I understand correctly, then you want something like ScopeGuard (look
it up):

#include <ScopeGuard/ScopeGuard.h>

template <class T> struct Delete {
    void operator()(T *t) const { delete t;}
};

void new_call (Msg& msg)
{
       Call* call_ptr = new Call();
       // assume ownership
       ScopeGuard guard = MakeGuard( Delete<Call>(), call_ptr);

       // pass object to container, container will assume
       // ownership iff the call does not throw.
       CallList::add(call_ptr); // may throw

       // give up my ownership
       guard.Dismiss();

       // call a method on the object owned by the container
       call_ptr->process_msg (msg);
}

I suppose the logic is that ownership is shared so you need a shared
pointer.


Yes, a cleaner way would be to use boost::shared_ptr both in the
container and in the caller function.

hth
Paavo

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