Re: operator << and conversion operator

From:
cronusf <cronusf@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 27 Oct 2010 21:10:10 -0700 (PDT)
Message-ID:
<3d6cf943-caf5-428d-9a00-97e9c672a0e4@p1g2000yqm.googlegroups.com>

Probably because the result of a+b is a temporary and you can't bind a
temporary to a non-const reference.


That's what I thought at first, but If
I remove operator double() it behaves as expected and calls the
Complex overload of operator<<.


Well it shouldn't. You either have something else in your code you hav=

e

overlooked, or there's a bug in your compiler. Which compiler are you
using?


I am using Visual Studio 2008. Here is a small compilable program
showing the issue:

#include <iostream>

class Complex
{
public:
    Complex(float a, float b)
        : real(a), imag(b)
    {}

    Complex operator+(const Complex& b)
    {
        return Complex(real+b.real, imag+b.imag);
    }
/*
    operator float()
    {
        return real;
    }
*/
    float real;
    float imag;
};

std::ostream& operator<<(std::ostream& os, Complex& c)
{
    os << "(" << c.real << ", " << c.imag << ")" << std::endl;

    return os;
}

int main()
{
    Complex c1(1.0f, 2.0f);
    Complex c2(1.0f, 2.0f);

    std::cout << c1 + c2 << std::endl;
}

Output: (2, 4)

If I uncomment the operator float(), and set a break point inside it,
it gets hit and the output is just 2 (the real part).

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