lvalue required as increment operand -- why does the Standard requires this for fundamental types only?

From:
Pavel <pauldontspamtolk@removeyourself.dontspam.yahoo>
Newsgroups:
comp.lang.c++
Date:
Sat, 02 Jul 2011 13:30:18 -0400
Message-ID:
<4e0f55a7$0$10225$c3e8da3$50776f34@news.astraweb.com>
In the code below, the increment on a function call expression of type "int"
does not compile but the one on a function call expression of class Int compiles
fine. My understanding is (please correct me if I am wrong) that it directly
follows from 3.10 and 5.3-2 of the current Standard and (also please correct me
if I am wrong here) that this is no different in the upcoming C++0x Standard.

What is the rationale for this lvalue requirement if there is one?

My suspicion is that it may be related to an optimization opportunity for a C++
compiler but I could not come up with a satisfactory guess on what it could be.
To rephrase my question, am I writing a potentially sub-optimal code if I always
use a thin class wrapper around a fundamental integral or pointer type as
opposed to using it outright? (I use a wrapper, in particular, to be able to
call ++ on the function's return value; this is an advantage in my case -- but
is there a downside other than having to write the wrapper?)

TIA,
-Pavel

-----------------
int f1() { return 5; }

class Int {
public:
   explicit Int(int i) : i_(i) {}
   Int & operator++() { ++i_; return *this; }
private:
   int i_;
};

Int f2() { return Int(5); }

int main(int, char *[]) {
//int i1 = ++f1(); (void)i1; // this does not compile
   Int i2 = ++f2(); (void)i2; // this compiles fine
   return 0;
}

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