Using different iterator types in subclasses without breaking the inheritance mechanism

From:
Alfredo Di Napoli <alfredo.dinapoli@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 17 Feb 2012 01:49:44 -0800 (PST)
Message-ID:
<c48ec562-799e-4cf4-bad7-090f52914ec4@e27g2000vbu.googlegroups.com>
Hi everyone!

Lately I am facing a problem with templates and iterators, but first
let me describe what I'm trying to do, so that my question is clearer.

I have one common class, MemoryObj<T>, and every memory management
class derive from it.

Now, I need to define two different classes: a "buffer" and a
"fundamental type". The first one, Buffer<T>, is a list of
MemoryChunk<T> stored as a std::vector< MemoryChunk<T>* >, while
Fundamental<T> is a wrapper to fundamental types (e.g., int, long,
double, ...), and for compatibility, it inherits from MemoryObj<T>, as
I already said.

The hard part: I want to implement iterator support for these classes.
So, I tried to add a simple iterator facility in my classes:

template<typename T, class Iterator = typename
std::vector<T>::iterator>
class MemoryObj
{
public:
    typedef Iterator iterator;
    virtual Iterator begin() = 0;
    virtual Iterator end() = 0;
private:
};

Then, my memory chunk class will simply use std::vector<T>::iterator
to access its elements:

template <typename T, class Iterator = typename
std::vector<T>::iterator>
class MemoryChunk: public MemoryObj<T, Iterator>
{
public:
    MemoryChunk(const std::vector<T>& vector): b_(vector) { }

    size_t const size() const { return b_.size(); }
    T& operator[](size_t i){ return b_[i]; }
    const T& operator[](size_t i) const{ return b_[i]; }

    typedef Iterator iterator;

    iterator begin() { return b_.begin(); }
    iterator end() { return b_.end(); }
private:
    std::vector<T> b_;
};

And finally, my custom iterator for Buffer<T>:

template <typename T>
class BufferIterator: public std::vector<T>::iterator
{
public:
    BufferIterator() { /* Code */ }
    BufferIterator operator=( const BufferIterator& rhs ) { /* Code
*/ }

    BufferIterator static begin(std::vector<MemoryChunk<T>*>& v) { /*
Code */ }
    BufferIterator static end(std::vector<MemoryChunk<T>*>& v) { /*
Code */ }

    T& operator*() { /* Code */ }
    BufferIterator operator++(int) { /* Code */ }
    BufferIterator& operator++() { /* Code */ }
    BufferIterator operator+(const int n) { /* Code */ }
    bool operator!=(const BufferIterator& b) const { /* Code */ }
private:
    int currentChunk_;
    int globalCounter_;
    int stepCounter_;
    T currentValue_;
    std::vector<MemoryChunk<T> *>* vec_;
};

template <typename T, class Iterator = BufferIterator<T> >
class Buffer: public MemoryObj<T,Iterator>
{
public:
    Buffer() { }

    void push_back(MemoryChunk<T>& c) { chunks_.push_back(&c); }

    size_t const size() const
    {
        size_t s = 0;
        for (int i = 0; i < chunks_.size(); i++) {
            s += chunks_[i]->size();
        }
        return s;
    }

    MemoryChunk<T>& chunks(size_t idx) { return *chunks_[idx]; }

    typedef Iterator iterator;

    iterator begin(){ return iterator::begin(chunks_); }
    iterator end(){ return iterator::end(chunks_); }
private:
    std::vector<MemoryChunk<T>*> chunks_;
};

The iterators works fine... until I try to use functions that, as a
generic as I want my code to be, take as argument a MemoryObj<T>&, and
pass to these a Buffer<T>:

template <typename T>
void static genericFunction(MemoryObj<T>& obj)
{
    typename MemoryObj<T>::iterator i = obj.begin();
    std::cout << "The generic value is: " << *(i) << std::endl;
}

int main()
{
    //Data creation
    std::vector<int> v1(6,23);
    std::vector<int> v2(4,18);
    MemoryChunk<int> m1(v1);
    MemoryChunk<int> m2(v2);

    Buffer<int> b1;
    b1.push_back(m1); b1.push_back(m2);

    //Attempts with iterators over Buffer<T> work like a charm!
    Buffer<int>::iterator it = b1.begin();
    std::cout << "Simple access with operator* : ";
    for (int i = 0; i < b1.size(); i++) {
        int tmp = (*it);
        std::cout << tmp << " ";
        it++;
    }
    std::cout << std::endl;

    //Invoke a generic function HUGE FAILURE!
    std::cout << "Calling the generic function on MemoryChunk : " <<
std::endl;
    genericFunction(m1); // This works just fine

    std::cout << "Calling the generic function on Buffer : " <<
std::endl;
    genericFunction(b1); //---> THIS FAILS

    return 0;
}

Compiling the code, I get an error which I can't decrypt:

    candidate function [with T = int] not viable: no known conversion
from 'Buffer<int>' to 'MemoryObj<int> &' for 1st argument [3]

I suspect the problem is related to the BufferIterator, cause
MemoryObj and MemoryChunk use a different iterator type (a
std::vector<T>::iterator), so the compiler doesn't know how to perform
the conversion. What am I doing wrong with my classes?

I am puzzled by this, and any help will be deeply appreciated!

You can download the source code on SourceForge at the following URL:

http://sourceforge.net/p/laetus/code/132/tree/branches/buffer-iterators/laetus-iterators/iterators/

Thanks a lot!
    Alfredo

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