Re: Explicit typedef

From:
peter koch <peter.koch.larsen@gmail.com>
Newsgroups:
comp.lang.c++
Date:
9 May 2007 02:35:54 -0700
Message-ID:
<1178703354.043096.106000@e51g2000hsg.googlegroups.com>
On 8 Maj, 09:42, Erik Wikstr=F6m <eri...@student.chalmers.se> wrote:

On 8 Maj, 09:03, peter koch <peter.koch.lar...@gmail.com> wrote:

On 8 Maj, 08:42, Erik Wikstr=F6m <eri...@student.chalmers.se> wrote:

On 8 Maj, 03:51, Gianni Mariani <gi3nos...@mariani.ws> wrote:

jlongstr...@gmail.com wrote:

Please correct any misconceptions, or voice concerns about this b=

eing

a stupid idea in general.


Not stupid but it's called a class !

You can use templates to do what you're doing.


I'm not sure I completely agree, one of the most common usages for
such a typedef would probably be to create new types based on the
built-in types, and while it's possible to create a class that
perfectly mimics an int, it would be (relatively) very much work in
proportion to the benefits. And as soon as I wanted a second kind of
type, also behaving like an int I'd have to copy the whole class.

Using templates you can get away with using just one class definition,
but you still need that one definition. And there is always the risk
that the compiler won't be able to optimize away the wrapping (perhaps
not a big risk but anyway).


That doesn't matter that much. Firstly because all modern compilers (I
know of) will remove the wrapping, and secondly because you could
simply

I've come up with the following, perhaps
someone have a better solution?

template<int N>
class MyInt{
        int data;
public:
        MyInt(int i) : data(i) { }
        MyInt(const MyInt<N>& i) : data(i.data) {}
        MyInt<N>& operator=(const MyInt<N>& i) { data = i.data; r=

eturn

*this; }
        /*operations etc*/

};

int main()
{
        typedef MyInt<1> length;
        typedef MyInt<2> volume;

        length x = 5;
        volume y = 1;
        y = x; // Fail


But you would probably want to allow y = x*x*x; (disregarding for the
moment the wisdom of using int to store weights and lengths).
This is exactly what the solution linked to by Gianni does and why an
"explicit typedef" is an insuffucient solution.


Yes, it was a bad example, since those represents different kinds of
units that should be convertible, however consider the case where you
store coordinates, you need X, Y and Z, and they are just numbers, you
can't really perform arithmetic operations on coordinates but nor can
you use an X coordinate on the Y-axis. There are a number of cases
where you want a simple type but want to make sure that the users
don't confuse which to use where a class/template solution is simply
overkill.


That is solved by handling stuff in appropriate quantities. If
something needs a coordinate, provide it as a coordinate and not as
two or three independent quantities. This also solves the problem you
mention with "not doing arithmetic operations".

/Peter

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