Re: user-defined conversion combined with argument-dependent lookup
* Belebele:
Suppose that I have a class that has a user-defined conversion to
std::string, and I would like to compare objects of that class to
"strings" (e.g. literals, std::strings):
class InUpperCase {
public:
operator std::string() const;
};
...
InUpperCase()=="a string"; // This does not compile.
// fine, bool operator==(InUpperCase const& , char const* );
// is not declared anywhere.
InUpperCase()==std::string("a string"); // This one does not compile
either,
// even though, there is a definition for an operator== in std
// that takes two std::strings.
I expected the second expression to compile fine due to ADL combined
with the user-defined conversion. Any idea why?
Consider
#include <string>
struct Foo
{
operator std::string() const { return ""; }
};
template< typename Ch >
void bar( std::basic_string<Ch> const& ) {}
int main()
{
bar( Foo() );
}
Template matching doesn't succeed.
When you're the one writing the bar() function you can always support
future classes like Foo e.g. by making the argument a
ConvertibleTo<std::string>, with each Foo class publicly derived from
ConvertibleTo<std::string>.
Cheers, & hth.,
- Alf
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