Enumerations for flags (bit vectors)

From:
=?ISO-8859-1?Q?Marcel_M=FCller?= <news.5.maazl@spamgourmet.org>
Newsgroups:
comp.lang.c++
Date:
Fri, 21 Mar 2008 12:26:02 +0100
Message-ID:
<47e39b4c$0$4764$9b4e6d93@newsspool3.arcor-online.net>
I have quite often the following demand:

An integral parameter to a function or object contains a bit vector with
flags. But I do not want to use the generic type int for this purpose.
Mostly because it prevents the compiler from checking types more strictly.

As work-around I currently use a code fragment like the one shown below.
But this uses a macro.

The question is: is there a more C++ like way for this purpose that does
not demand on macros?

#define FLAGSATTRIBUTE(T) \
inline static T operator|(T l, T r) \
{ return (T)((unsigned)l|r); } \
inline static T operator&(T l, T r) \
{ return (T)((unsigned)l&r); } \
inline static T& operator|=(T& l, T r) \
{ return l = (T)((unsigned)l|r); } \
inline static T& operator&=(T& l, T r) \
{ return l = (T)((unsigned)l&r); } \
inline static T operator*(bool l, T r) \
{ return (T)(l*(unsigned)r); } \
inline static T operator*(T l, bool r) \
{ return (T)((unsigned)l*r); } \
inline static T operator~(T a) \
{ return (T)~(unsigned)a; }

class MyObject
{public:
   enum Flag
   { Flag_None = 0x00,
     Flag_1 = 0x01,
     Flag_2 = 0x02,
     Flag_3 = 0x04
     //...
   };

   Flag flags;
   //...
};
FLAGSATTRIBUTE(MyObject::Flag)

// valid expressions:

MyObject o;
int i;
o.flags = MyObject::Flag_None;
o.flags |= MyObject::Flag_2;
o.flags = (i == 7) * MyObject::Flag_3;
o.flags &= ~MyObject::Flag_1;

// invalid expressions
o.flags = 0;
o.flags = i;
o.flags = MyObject::Flag_1 + MyObject::Flag_2;

Marcel

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