Re: Default-evaluation of objects

From:
"Jim Langston" <tazmaster@rocketmail.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 28 May 2008 03:47:31 -0700
Message-ID:
<aLa%j.962$JD5.607@newsfe05.lga>
Matthias Buelow wrote:

Hi,

I'm not sure if this is possible with C++ at all but what I'd like to
have is some kind of overloaded default evaluation of a class (or the
instantiated object), that is, instead of the object value, a member
function of the object is called, and that value returned, for
example,
I could make a new class for characters:

struct Char {
   char c;

   Char(char c_) : c(c_) {}

   bool isascii();
   // ...
};

Now in a program fragment, I don't want to access the member "c"
explicitly or call a getter function. What I'd like to do is the
following:

   ...
   Char ch('a');

   ... ch ...; // some code, where ch is to have type char
  // and yield ch.c

To make it a bit more clear, hypothetically, I'd like to have a member
function "eval" (or so), that is treated specially for each object,
and that is automatically called if the object's value is to be
determined:

struct Char {
   char c;
   ...
   char eval() { return c; }
   ...
};

so that f(ch) would be equivalent to f(ch.eval()).

Kind of like a counterpart to a constructor, only for return values.
In some cases this probably could be achieved with operator
overloading (which would be tedious) but (imho) not in the case of a
function call.
Is there any way to do something like this?


operator char may be what you are looking for.

#include <iostream>

struct Char
{
    Char(char c_) : c(c_) {}
    operator char() { return c; }
    char c;
};

void bar( char x )
{
    std::cout << x << "\n";
}

int main()
{
    Char ch('a');

    // Outputs a
    std::cout << ch << "\n";

    // Outputs a
    bar( ch );
}

--
Jim Langston
tazmaster@rocketmail.com

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