Re: memory leak problem

From:
=?UTF-8?B?RXJpayBXaWtzdHLDtm0=?= <Erik-wikstrom@telia.com>
Newsgroups:
comp.lang.c++
Date:
Wed, 24 Sep 2008 17:52:02 GMT
Message-ID:
<67vCk.2708$U5.5826@newsb.telia.net>
On 2008-09-24 19:10, bingo wrote:

Hi, All:
   I was really new to C++, so please forgive me if I asked stupid
questions.

   I was trying to use this following Vector class(not written by me)
to do some calculations :

=============================================
class Vector {
   public:
     double x,y,z;

     inline Vector(void) : x(-99999), y(-99999), z(-99999) { ; }
// inline Vector(void) { ; }

     inline Vector( double newx, double newy, double newz)
       : x(newx), y(newy), z(newz) { ; }

     inline Vector( double newv ) // allow Vector v = 0; etc.
       : x(newv), y(newv), z(newv) { ; }

     inline Vector(const FloatVector &v) : x(v.x), y(v.y), z(v.z)
{ ; }

     inline double operator[](int i) {
       return i==0 ? x
             :i==1 ? y
             :i==2 ? z
             : x;

     }

     // v1 = v2
     inline Vector& operator=(const Vector &v2) {
       x = v2.x;
       y = v2.y;
       z = v2.z;
       return *this;
     }

     // v1 = const;
     inline Vector& operator=(const double &v2) {
       x = v2;
       y = v2;
       z = v2;
       return *this;
     }

     // addition of two vectors
     inline friend Vector operator+(const Vector& v1, const Vector&
v2) {
       return Vector( v1.x+v2.x, v1.y+v2.y, v1.z+v2.z);
     }

     // negation
     inline friend Vector operator-(const Vector &v1) {
       return Vector( -v1.x, -v1.y, -v1.z);
     }

     // subtraction
     inline friend Vector operator-(const Vector &v1, const Vector
&v2) {
       return Vector( v1.x-v2.x, v1.y-v2.y, v1.z-v2.z);
     }

     // inner ("dot") product
     inline friend double operator*(const Vector &v1, const Vector
&v2) {
       return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
     }
     // scalar product
     inline friend Vector operator*(const double &f, const Vector &v1)
{
       return Vector(f*v1.x, f*v1.y, f*v1.z);
     }
     // scalar product
     inline friend Vector operator*(const Vector &v1, const double &f)
{
       return Vector(f*v1.x, f*v1.y, f*v1.z);
     }
     // division by a scalar
     inline friend Vector operator/(const Vector &v1, const double &f)
{
       return Vector(v1.x/f, v1.y/f, v1.z/f);
     }

};

==========================

My main code looks like this :

int main () {

     Vector a, b, c, d;
     a = b + c - d;
     a = b * 5.0;

}

Now my question is : for the operation - and + and scalar product,
will it return a new Vector and not be released during my calculation,
which finally leads to memory leak? If so, how can I fix this problem?


No, the +, -, and scalar product will return Vector-objects, these will
be temporary objects which will die at the end of the expression they
are part of. As a general rule you can not leak memory unless you
allocate it first, which is usually done using 'new', which is not used
in your code.

--
Erik Wikstr??m

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