Re: Virtual constructor?

From:
Kai-Uwe Bux <jkherciueh@gmx.net>
Newsgroups:
comp.lang.c++.moderated
Date:
1 Jun 2006 07:17:47 -0400
Message-ID:
<127s3km242imd1a@corp.supernews.com>
Azumanga wrote:

Imagine I have the following code:

struct A { .. };
struct B : public A { .. };
struct C : public A { .. };

// Copy the given object, return the copy
A* copy_object(A* obj)
{ ?? }

Does anyone have any good ideas on how to implement this function? At
the moment, I have two methods I can think of (sorry if these don't
actually compile, I have not got a compiler to hand here. The basic
ideas are I believe good however).

A* copy_object(A* obj)
{
  if(B* b_obj = dynamic_cast<B*>(obj))
  { return new B(*b_obj); }
  ...
}

or:

struct A
{ virtual A* clone() { return new A(*this);} ... };

struct B : public A
{ virtual B* clone() { return new B(*this);} ... };

...

Both of these seem error prone, and require adding a new function for
everything in my heirachy. Is there a better way?


The following is a simple implementation of a smart pointer with copy
semantics. I post it only to illustrate the principle. A google search for
copy_ptr or clone_ptr should take you to more refined versions. If I recall
correctly, Axter has some on www.axter.com:

// copy_ptr.cc (C) Kai-Uwe Bux [2005]
// ==================================

/*
   | - Upon construction, copy_ptr<T> takes pointee ownership of
   | a D* where D is a type derived from T. (compile type check)
   | - In any copy construction or assignment a copy of the
   | pointee is created. There should be no slicing.
   | - Upon destruction the pointee is destroyed.
   | - Intended use is within STL containers.
   | - If T does not have a virtual destrucctor, copy_ptr<T>
   | cannot be used polymorphically (compile time check).
*/

// we swap:
#include <algorithm>

// The clone_traits function:
template < typename T, typename D >
T * clone ( T * ptr ) {
   return( new D ( *( static_cast<D*>( ptr ) ) ) );
}

template < typename T >
T * simple_clone ( T * ptr ) {
   return( new T ( *ptr ) );
}

// forward declarations:
template < typename T >
class copy_ptr;

template < typename T >
void swap ( copy_ptr< T > &, copy_ptr< T > & );

// implementation:
template < typename T >
class copy_ptr {

   friend void swap<> ( copy_ptr<T> &, copy_ptr<T> & );

   /*
     The idea is that in addition to a pointer, we also need
     a pointer to the appropriate clone_traits function.
   */
   T * raw_ptr;
   T * ( *clone_fct ) ( T * );

  public:

   copy_ptr ( void )
     : raw_ptr ( new T )
     , clone_fct( simple_clone<T> )
   {}

   copy_ptr ( T * ptr )
     : raw_ptr ( ptr )
     , clone_fct ( simple_clone<T> )
   {}

   template < typename D >
   copy_ptr ( D * ptr )
     : raw_ptr ( ptr )
     , clone_fct ( clone<T,D> )
   {}

   // copy construction clone_traitss:
   copy_ptr ( copy_ptr const & other )
     : raw_ptr ( other.clone_fct( other.raw_ptr ) )
     , clone_fct ( other.clone_fct )
   {}

   // destruction frees the pointee
   ~copy_ptr ( void ) {
     delete( raw_ptr );
   }

   // assignment reduces to copy construction:
   copy_ptr & operator= ( copy_ptr const & other ) {
     copy_ptr dummy ( other );
     swap( *this, dummy );
     return( *this );
   }

   T const * operator-> ( void ) const {
     return( raw_ptr );
   }

   T * operator-> ( void ) {
     return( raw_ptr );
   }

   T const & operator* ( void ) const {
     return( *raw_ptr );
   }

   T & operator* ( void ) {
     return( *raw_ptr );
   }

}; // copy_ptr<T>

template < typename T >
void swap ( copy_ptr< T > & p, copy_ptr< T > & q ) {
   std::swap( p.raw_ptr, q.raw_ptr );
   std::swap( p.clone_fct, q.clone_fct );
}

// a sanity check:

#include <iostream>

struct Base {

   Base ( void ) {
     std::cout << "base is born.\n";
   }

   Base ( Base const & other ) {
     std::cout << "base is copied.\n";
   }

   virtual ~Base () {
     std::cout << "base dies.\n";
   }

   virtual
   std::ostream & dump ( std::ostream & ostr ) const {
     return( ostr << "base" );
   }

};

std::ostream & operator<< ( std::ostream & ostr,
                             Base const & obj ) {
   return( obj.dump( ostr ) );
}

struct Derived : public Base {

   Derived ( void ) {
     std::cout << "derived is born.\n";
   }

   Derived ( Derived const & other )
     : Base ( other )
   {
     std::cout << "derived is copied.\n";
   }

   virtual ~Derived () {
     std::cout << "derived dies.\n";
   }

   virtual
   std::ostream & dump ( std::ostream & ostr ) const {
     return( ostr << "derived" );
   }

};

struct NotDerived {

   NotDerived ( void ) {
     std::cout << "not-derived is born.\n";
   }

   NotDerived ( NotDerived const & other )
   {
     std::cout << "not-derived is copied.\n";
   }

   virtual ~NotDerived () {
     std::cout << "not-derived dies.\n";
   }

};

struct BadBase {};
struct BadDerived : public BadBase {};

std::ostream & operator<< ( std::ostream & ostr, NotDerived const & obj ) {
   return( ostr << "not-derived" );
}

int main ( void ) {
   copy_ptr< Base > a_ptr;
   copy_ptr< Base > b_ptr ( new Derived() );

   std::cout << '\n' << *a_ptr << " " << *b_ptr << "\n\n";

   a_ptr = b_ptr;
   std::cout << '\n' << *a_ptr << " " << *b_ptr << "\n\n";

   copy_ptr< int > i_ptr;

   // compile time errors:
   // copy_ptr< Base > x_ptr ( new NotDerived() );
   // copy_ptr< int > j_ptr ( new Base() );
   // copy_ptr< BadBase > bad_ptr ( new BadDerived () );

}

Best

Kai-Uwe Bux

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