Re: static polymorphism and Factory Pattern

From:
"Arne Adams" <arne.adams@t-online.de>
Newsgroups:
comp.lang.c++
Date:
Wed, 26 Jul 2006 18:34:46 +0200
Message-ID:
<ea85j7$f8h$02$1@news.t-online.com>
<alexander.stippler@uni-ulm.de> schrieb im Newsbeitrag
news:1153911418.344276.274650@m79g2000cwm.googlegroups.com...

Hello,

I need on the one hand static polymorphism for efficiency concerns,
But I also want the following: Which specific problem I have to
instantiate is given by some external run-time value, let's say by a
string.


If you could put the creation and the handling of the problem into 1
function it could be done like this:
(But it is no longer evident what the Baseclass Problem<T> is for)

#include <map>
#include <string>

template <typename P>
class Problem
{
    public:
        const P &
        problem() const { return static_cast<const P &>(*this); }

        P &
        problem() { return static_cast<P &>(*this); }

        void
        method1() { this->problem().method1(); }

        // .... other methods
};

template <typename T>
class SpecificProblem
    : public Problem<SpecificProblem<T> >
{
    public:
        void method1() {}
};

typedef void (*CreateAndSolveFunction)();

template<typename P> void Solve(Problem<P>& trouble)
{
    trouble.method1();
}

template<typename ConcreteTrouble> void DoCreateAndSolve()
{
    SpecificProblem<ConcreteTrouble> concreteTrouble;
    Solve(concreteTrouble);
}

typedef std::map<std::string, CreateAndSolveFunction> SolvableProblems;

SolvableProblems InitSolvableProblems()
{
    SolvableProblems result;
    result[std::string("int")]=&DoCreateAndSolve<int>;
    return result;
}

void CreateAndSolve(std::string const& problemId)
{
    static const SolvableProblems solvableProblems = InitSolvableProblems();
    SolvableProblems::const_iterator where =
solvableProblems.find(problemId);
    if(where != solvableProblems.end())
        (*where->second)();
}

int main()
{
    CreateAndSolve("int");
}

Regards,
Arne

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