Re: double dispatch, half compile-time

From:
"Radu" <rbraniste@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 2 Mar 2007 16:18:25 CST
Message-ID:
<1172866302.846214.281840@31g2000cwt.googlegroups.com>
On Mar 2, 9:19 am, Ethan Eade <e...@cam.ac.uk> wrote:

I have a hierarchy that looks like this:
-----------
class Variant {
public:
     virtual ~Variant(){}

};

template <class T> class Value<T> : public Variant {
private:
     T value;
public:};

------------
Let's say there are two function templates:

------------
template <class A>
void single_bound(const A& a, const Variant& b);

template <class A, class T>
void double_bound(const A& a, const Value<T>& v);
------------

Is there any possible implementation of single_bound such that the
appropriate double_bound would be called inside? That is, can Variant
and Value<T> be defined s.t. their definitions do not explicitly list
the possibilities for type A, but still both A and T can be known
in the
same scope?

Conceptually, I would like it to look like this (this is not valid C
++):

-------------
class Variant {
public:
     virtual ~Variant(){}
     template <class A> virtual void foo(const A& a) const = 0;

};

template <class T> class Value<T> : public Variant {
private:
     T value;
public:
     template <class A> virtual void foo(const A& a) const {
         double_bound(a, *this);
     }

};

template <class A>
void single_bound(const A& a, const Variant& b) {
     b.foo(a);}

-------------

The above is not legal because of the virtual template. However, the
compiler knows the type A at compile time, and within a virtual
function
of Variant, it knows type T as well. Can it know both simultaneously?
So far, I conclude it cannot. Keep in mind, the possibilities for A
cannot be explicitly mentioned in the interface of Variant.


One solution would probably be to use External Polymorphism, like:

template <class A>
struct I
{
    virtual void foo(const A& a) = 0;
};

template <class T, class A>
void adapt(T* t, const A& a)
{
    t->foo(a);
}

template <class T, class A>
struct Adapter : I<A>
{
    Adapter(T& t) : t_(&t){}
    virtual void foo(const A& a)
    {
        adapt(t_, a);
    }
private:
    T* t_;
};
  struct Variant
  {
     template <class A>
        void foo(const A& a)
        {
            std::cout << "I'm a Variant\n" ;
        }
  };

  template <class T>
  struct Value
  {
     template <class A>
        void foo(const A& a)
        {
            std::cout << "I'm a Value\n" ;
        }
  };

  template <class A>
void single_bound(const A& a, I<A>* i) {
      i->foo(a);

}

int main()
{
    Variant v;
    Value<int> val;
    Adapter<Variant, long> av(v);
    I<long> *iV = &av;
    Adapter<Value<int>, long> aval(val);
    I<long> *iVal = &aval;

    std::vector<I<long>* > vec;
    vec.push_back(iV);
    vec.push_back(iVal);
    for (std::vector<I<long>* >::iterator i = vec.begin();
        i != vec.end() ; ++i)
    {
        single_bound(1l, *i);
    }
return 0;
}

HTH
Radu

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