Re: Partial overwriting of a method in subclasses

From:
Ulrich Eckhardt <eckhardt@satorlaser.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Thu, 3 May 2007 07:59:25 CST
Message-ID:
<g2gog4-snn.ln1@satorlaser.homedns.org>
walkman wrote:

class A {};
class B : public A {};

// service classes
class C
{
public:
         virtual ~C() {};
         virtual void func(A& guest) {}
         virtual void func(B& guest) {}
};

class D : public C
{
public:
         virtual ~D() {};
         virtual void visit(A& guest) { func(guest); }
         virtual void func(B& guest) {}
};

[...]

Now, this code does not compile in GCC 4.1.2, nor does it compile in
the online Comeau C++ form (http://www.comeaucomputing.com/tryitout/),
where the first complains about a lack of definition of D::func(A&)
and the later about imposibility to cast down A& to B& so that it
could use D::func(B&) in D::visit(...), which is finally the same
problem.


Take a simpler example:

struct base {
   virtual void foo( int&);
   virtual void foo( double&);
};
struct derived {
   virtual void foo( double&);
};

int main() {
   derived d;
   int i;
   d.foo(i);
}

Your problem is that the first thing that is done by the compiler is to look
up 'foo' in the context of a memberfunction of 'd'. It finds one in
class 'derived', so now it tries to resolve overloads. Since the only
overload clearly doesn't fit, it bails. The rules of C++ name lookup simply
dictate that the compiler behave that way. In fact I would expect this
problem when overloading to be a FAQ, shame on you if it is!

1.- am I always forced to overwrite all versions of a method with the
same name, but with different signature?


No.

2.- why cannot compiler figure out itself that in D::visit(A&) the
call to C::func(A&) is the right solution? It seems to me natural as
this is how I always thought this kind of polymorphism works
(obviously wrong!)... Do I really have to explicitly implement it this
way?:
    virtual void visit(A& guest) {C::func(guest)} - "C::" seems
superfluous...


You could use 'using C::func;', I believe.

3.- does this something to do with the fact that C++ implements only
single-dispatch, instead of double-dispatch? (yet, when func is not
overwritten in D at all, compiler figure stuff out correctly!)


Right, because it first searches the derived class (i.e. the static type)
and then its baseclasses. There, it finds a suitable overload to choose
from.

4.- how can I solve this problem without overwriting all the versions
of func(...)? In my real application C and D are visitors of an
extensive hierarchy and overloading all the versions of func(...)
would result into a big code bloat and explicit call to C::func() as
described in point 2 seems ugly to me.


Firstly, let's make a small extension to my example which will make it
compile:

   base& b = d;
   b.foo(i);

This will first choose an overload from the baseclass (b's static type) and
then polymorphically invoke it (it isn't overloaded in the derived class,
but if you gave it a double it would use derived::foo).

This then leads to a simple solution:

struct base {
   void foo(int& i) { do_foo(i); }
   void foo(double& d) { do_foo(d); }
private:
   virtual void do_foo( int&);
   virtual void do_foo( double&);
};
struct derived {
private:
   virtual void do_foo( double&);
};

Uli

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