Re: "Virtual functions allow polymorphism on a single argument" ?

From:
desktop <fff@sss.com>
Newsgroups:
comp.lang.c++
Date:
Fri, 11 May 2007 15:52:48 +0200
Message-ID:
<f21sfl$np1$1@news.net.uni-c.dk>
James Kanze wrote:

On May 11, 12:07 am, desktop <f...@sss.com> wrote:

Alf P. Steinbach wrote:

* desktop:

This page:

http://www.eptacom.net/pubblicazioni/pub_eng/mdisp.html

start with the line: "Virtual functions allow polymorphism on a single
argument". What does that exactly mean?

I guess it has nothing to do with making multiple arguments in a
declaration like:

        virtual void setId(int a, int b) {id = a+b;}


Right. The argument in question is the implicit this-pointer, the
object you're calling the member function on. And what it means is that
what member function implementation to call is selected based on the run
time type of that argument.


Ok so the argument in question is "obj" in this context:

obj.callMe()

where obj is the object that the member function "callMe()" is called upon.


Yes. In C++ syntax. Conceptually, this can be mapped to
callMe( obj ), with polymorphism always occuring on the first
object (in C++).

Now consider something like "obj.callMe( arg )". Conceptually,
this would be "callMe( obj, arg )". In C++, polymorphism only
works on the first argument here. In other languages, the
actual function called can depend on the dynamic type of both
arguments, e.g. in CLOS: "(callMe obj arg)", the actual function
called can depend on the type of obj, the type of arg or both
(or neither).

As Alf pointed out, this can get a bit hairy: if both arguments
can have 10 different types, this means 100 different functions.
Which you have to write. And to add a new type, you practically
have to know all of the existing types, in order to add all of
the additional functions.

In practice, in C++, this can be implemented by calling a
virtual function on the first object, and having it call a
virtual function on the second. But with the constraint that
the base class has to know of the existance of all of the
derived types.


Ok, if we have obj.callMe(arg) the "first" makes sure to find the right
"owner" of obj and uses the virtual functionality to accomplish this.

The "owner object" has as many callMe(arg) functions (specified as
virtual in an abstract base-class) as there are different types of "arg"
objects. In the owner object it could look like this:

callMe(Ball) {}
callMe(Plane) {}
callMe(Bus) {}
callMe(Toy) {}

The "second" call as I understand is just a matter of finding the right
function matching the called argument "arg" through the overloaded
function callMe.

You say that multiple-arg polymorphism deals with two virtual calls, but
are the second not just a regular call to an overloaded function? Or
does it only hold for this example?

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