Re: initializing a class using upcasted object

From:
"BobR" <removeBadBobR@worldnet.att.net>
Newsgroups:
comp.lang.c++
Date:
Sat, 21 Jul 2007 19:09:30 GMT
Message-ID:
<KRsoi.347389$p47.128841@bgtnsc04-news.ops.worldnet.att.net>
mati <longraider@gazeta.NOSPAM.pl> wrote in message...

Hi Here is the code:
class Base{ public:
Base(){...}
virtual ~Base(){}
virtual void foo() const =0;
};
class Der1 : public Base { public:
Der():Base() {...}
~Der() {...}
void foo() const {...}
};
There are several Der.. classes, and the problem is that I want to make
some X class, that will have a handle to the Base, in order to use
polymorphism.
Initialization of X objects will determine which actual object in the
Base's hierarchy will be used (Der1 or Der2 or ..), but I have no idea
how to do that in "nice" way.

<snip>

Any ideas on how it _should_ be done?
Thanks in advance.


Not sure what you are trying to do. Maybe the 'Command pattern'
(modified for downcast) will give you an idea.

#include <iostream>
#include <vector>
// ---------------------
class Command{ public:
     virtual ~Command(){}
     virtual void execute(std::ostream&)const = 0;
     };
// ---------------------
class HelloWorld : public Command { public:
     void execute(std::ostream& eout)const{
          eout << "Hello World! ";
          }

     void ExtraFunc(std::ostream& eout){eout<<std::endl;}

     };
// ---------------------
class IAm : public Command { public:
     void execute(std::ostream& eout)const{
          eout << "I'm the command pattern!";
          }
     };
// ---------------------

// - Object that holds Commands: -
class RunCom{
     std::vector<Command*> commands;
     std::ostream &out;
    public:
     RunCom(std::ostream &rcout):out(rcout){}
     // ---------------------
     void Add(Command &c){ commands.push_back(&c); }
     void Add(Command *c){ commands.push_back(c); } // for 'new'
     // ---------------------
     void Run(){
          std::vector<Command*>::iterator it( commands.begin() );
          while( it != commands.end() ){
               // (*it++)->execute( out );
               (*it)->execute(out);

               // - you need to cast -
               HelloWorld *hw = dynamic_cast<HelloWorld*>( *it );
               if( hw ){ hw->ExtraFunc( out );}
               // else{ out<<" not cast "<<std::endl;}

               ++it;
               } // while(it)
          } file://Run()
     // ------------------------------------
     void RunDel(){ // for 'new'
          std::vector<Command*>::iterator it( commands.begin() );
          while( it != commands.end() ){
               (*it)->execute( out );

               // - you need to cast -
               HelloWorld *hw = dynamic_cast<HelloWorld*>( *it );
               if( hw ){ hw->ExtraFunc( out );}

               delete *it; *it = 0;
               *it++;
               } file://while(it)
          } file://RunDel()
     // ------------------------------------
     }; file://class RunCom
// ---------------------

int main(){
    {
    RunCom Rc( std::cout );
    HelloWorld HellW;
    Rc.Add( HellW );
    IAm Popeye;
    Rc.Add( Popeye );
    Rc.Run();
    }

    RunCom Rc2( std::cout );
    Rc2.Add( new HelloWorld );
    Rc2.Add( new IAm );
    Rc2.RunDel();

    return 0;
    } // main()

If you can't adopt that, you may need something along the line of
'[Abstract] Factory pattern'.

--
Bob R
POVrookie

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