Re: dynamic_cast and typeid

From:
"Alf P. Steinbach" <alfps@start.no>
Newsgroups:
comp.lang.c++
Date:
Wed, 15 Aug 2007 16:37:54 +0200
Message-ID:
<13c63qblk9lstfc@corp.supernews.com>
* flopbucket:

Hi,

I have a question about using a typeid comparison instead of
dynamic_cast in certain circumstances.

Assume I have the following:

class Base {};

class Foo : public Base {};

I can not change either Base or Foo. However, when a Foo object is
received, some special processing must occur. There is a method such
as:

void func(Base *b);

Calls to 'func' are always done with a Base * even if the real object
is a Foo (base class pointer).

Now, I know I could do:

void func(Base *b)
{
     if(Foo *f=dynamic_cast<Foo*>(b))
     {
           // handle Foo
     }

     ....
}


You can't: Base doesn't have any virtual member functions.

But I could also do (I believe)

void func(Base *b)
{
     if(typeid(*b) == typeid(Foo))
     {
        /// handle Foo
     }
}


With a polymorphic Base class, yes.

My questions are:

1. Wouldn't the second version be quicker? My understand is that
dynamic_cast has to do more, since it allows you to cast throughout
the hierarchy.


Don't be concerned with micro-efficiency, be concerned with correctness.

And for that, replace the pointer argument with a reference argument.

Unless you really want to support "no argument" and that's the only way
to do it.

2. Regardless of the two implementations above, can you think of a
better solution? I hate to do this typeid comparison or a
dynamic_cast in every call. Ideally:

void func(Base *b);
void func(Foo *f);

would be perfect, and the compiler would call the correct one
depending on the calling type. But in this application, objects of
type Foo are returned by a factory by the base class pointer, so the
compiler will always call func(Base *).


Generally, use virtual member functions instead of explicit type
discrimination.

In some cases you'll need to use visitor pattern.

But don't jump on that wagon willy-nilly; first check whether a simple
introduction of some suitable virtual member functions in Base would do
the trick. Because that's generally what virtual member functions are
for. Namely treating objects polymorphically at run time.

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