Sibling Polymorphism
I've come across a pattern (I'd call it an antipattern) in the course
of my job, recently, and I was wondering:
A: Who's seen or done this before?
B: Is there even a theoretically good reason for something like this?
In simplified form:
// ---------- begin code
class B;
class A
{
public:
virtual B* getB() = 0;
};
class B
{
public:
virtual A* getA() = 0;
};
class C : public A, public B
{
public:
A* getA() { return (A*)this; }
B* getB() { return (B*)this; }
};
int main()
{
C* c = new C();
A* a = c->getA();
B* b = a->getB();
a = b->getA();
delete c;
return 0;
}
// ---------- end code
If there isn't already a name for this, I think I'd call it "Sideways
Polymorphism."
IMHO, this stinks to high-heaven, but I thought I'd see what the
community experience is--- maybe there's a good reason for this that
I've just never considered. (Note that this software is under active
development and not yet in production-- backward compatibility isn't a
valid excuse, and the same people own A and B.)
-Greg D
--
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