Re: How to convert Pointer between structs?

From:
Immortal Nephi <Immortal_Nephi@hotmail.com>
Newsgroups:
comp.lang.c++
Date:
Sun, 22 Feb 2009 12:12:50 -0800 (PST)
Message-ID:
<a28e286a-d30f-44d9-8357-7ea4dbe4865b@n20g2000vba.googlegroups.com>
On Feb 22, 1:39 pm, "Alf P. Steinbach" <al...@start.no> wrote:

* Immortal Nephi:

I am curious. How can you overcome Compiler's error? You define b
and c inside main(). You may want to convert from C::F_C() to B::F_B
() on C::*pC. Can reinterpret_cast keyword be used? If not, can y=

ou

replace C::*pC to global scope? It may be easier that B::F_B() can b=

e

invoked inside global scope. Please do not mention static keyword.
Let me know if it is possible.

struct B
{
   void F_B() {}
   int _B;


The name _B is invalid (it's reserved for the implementation) because it =

starts

with an underscore followed by uppercase.

};

struct C
{
   void F_C() {}
   void (C::*pC)();
   int _C;
};

int main(void)
{
   B b;
   C c;

   c.pC = &B::F_B; // Error
   (c.*(c.pC))();

   return 0;
}


First of all, as a novice *don't* use

   - goto
   - member pointers
   - all uppercase names for non-macro things
   - macro names that are not all uppercase
   - raw pointers where they can be avoided

It seems that you want some code to treat instances of the two classes B =

and C

in the same way, while they're slightly different on the inside.

This is known as polymorphism.

And C++ offers two main ways to do that: compile time polymorphism (templ=

ates),

and run time polymorphism (virtual member functions).

As an example of the latter:

   class IntHolder
   {
   private:
       int c_;
   public:
       IntHolder( int v = 0 ): c_( v ) {}
       virtual void f() = 0;
   };

   class B: public IntHolder
   {
   public:
       B( int v = 0 ): IntHolder( v ) {}
       virtual void f() { ... }
   };

   class C: public IntHolder
   {
   public:
       C( int v = 0 ): IntHolder( v ) {}
       virtual void f() { ... }
   };

   void foo( IntHolder& o ) { o.f(); }

   int main()
   {
       B b;
       C c;

       foo( b ); foo( c );
   }


Alf,

Hi, Thank you for giving me your example. It sounds like
polymorphism. I want to show you my example like polymorphism. Three
subclasses as Center share data member of base class as Top. I do not
have to use static data member. It may look like multiple diamond.
Only Bottom sub-class is able to access three subclasses as Center. I
wonder why member functions can't access between Center1 subglass and
Center2 subclass so it has to go through Bottom subclass.

class Top
{
public:
    Top() : integer(0) { cout << "Top()" << endl; }
    ~Top() { cout << "~Top()" << endl; }

    void Run() { cout << "Top::Run()" << endl; }

protected:
    int integer;
};

class Center1 : virtual public Top
{
public:
    Center1() { cout << "Center1()" << endl; }
    ~Center1() { cout << "~Center1()" << endl; }

    void Run() { integer += 0x1; cout << "Center1::Run() = " << hex <<
integer << endl; }
};

class Center2 : virtual public Top
{
public:
    Center2() { cout << "Center2()" << endl; }
    ~Center2() { cout << "~Center2()" << endl; }

    void Run() { integer += 0x20; cout << "Center2::Run() = " << hex <<
integer << endl; }
};

class Center3 : virtual public Top
{
public:
    Center3() { cout << "Center3()" << endl; }
    ~Center3() { cout << "~Center3()" << endl; }

    void Run() { integer += 0x400; cout << "Center2::Run() = " << hex <<
integer << endl; }
};

class Bottom : public Center1, public Center2, public Center3
{
public:
    Bottom() { cout << "Bottom()" << endl; }
    ~Bottom() { cout << "~Bottom()" << endl; }

// void Run() { cout << "Bottom::Run()" << endl; Center1::Run();
Center2::Run(); Center3::Run(); }
    void (Bottom::*pRun[3])();
};

int main(void)
{
    Bottom b;

    b.pRun[0] = &Center1::Run;
    b.pRun[1] = &Center2::Run;
    b.pRun[2] = &Center3::Run;

    (b.*(b.pRun[0]))();
    (b.*(b.pRun[1]))();
    (b.*(b.pRun[2]))();

    b.~Bottom();

    return 0;
}

Output to Screen
Top()
Center1()
Center2()
Center3()
Bottom()
Center1::Run() = 1
Center2::Run() = 21
Center3::Run() = 421
~Bottom()
~Center3()
~Center2()
~Center1()
~Top()

By the way, which book are you using that doesn't discuss this?

It can be helpful to others to know about that book, to avoid it.


Yes, I am novice to OOP, but I have great knowledge of procedural
programming of C. I do self-study for personal use. I use C++
Practice book.

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