Re: Polymorphic abstract base class with operator=3D=3D or e= quivalen= t functionality; design considerations

From:
BanMido <smartreference@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Tue, 21 Sep 2010 22:31:21 CST
Message-ID:
<0496264d-0a3d-42f6-a570-db76127d9a1c@v23g2000vbi.googlegroups.com>
On Sep 14, 7:49 pm, =?ISO-8859-1?Q?Daniel_Kr=FCgler?=
<daniel.kruegler@googlemail=.com> wrote:

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On 14 Sep., 00:55, BanMido <smartrefere...@gmail.com> wrote:

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Here is the scenario:
I am attempting to design a polymorphic abstract base class (i.e. an
interface), which will be extended, and its pure virtual functions
implemented, by a set of concrete classes.
I want all the concrete classes to support equality testing, so I
thought of adding a pure virtual 'operator==' method to the abs=

tract

base class which will be implemented by any concrete class
implementing the interface. But this approach poses some problems as
the signature of base class's 'operator==' method and derived c=

lass's

'operator==' method do not match.

E.g.
class IString
{
public:
    virtual ~IString() {}

    virtual unsigned int length() const = 0;
    virtual bool operator==(const IString&) = 0;
    virtual bool operator!=(const IString&) = 0;


To begin with, I consider it as a very *bad* idea,
to provide two virtual functions that are mutually
dependent: I have never seen a pair of
operator== and operator!= where the second
behaves different from the negation of the first.
If I would see something like this, this is probably
a design error. Allowing derived classes to
implement them differently is the best way
to allow for inconsistent classes.


I see my folly and I agree with you on that.

Second, I have only seen *rare* cases, where
a virtual operator==/!= makes sense and I
would always ensure that these are const
functions.

So, if your really want this, I suggest to
provide a single virtual function like this:

virtual bool is_equal_to(const IString&) const = 0;

and *possibly* (but not necessarily) the following
two non-member functions:

};


inline bool operator==(const IString& lhs, const IString& rhs) {
   return lhs.is_equal_to(rhs);

}

inline bool operator!=(const IString& lhs, const IString& rhs) {
   return !(lhs == rhs);


Yes, what I basically want is that the IString interface to guarantee
that all its implementers will provide a way to check for equality
among their objects.
The syntactic sugar provided by operator overloading is not really
necessary.

So, for that specific purpose, does my approach seem reasonable?

}

class CString : public IString
{
public:
    CString :
        strLen(0),
        str(0)
    {}
    ~CString() {}

    virtual unsigned int length() const
    { return strLen; }

    virtual bool operator==(const CString&)
    { return true; } // dummy implementation

    virtual bool operator!=(const CString&)
    { return true; } // dummy implementation


Btw.: Even though this is just a "dummy"
implementation, you have already provided
an example where == and != are defined
inconsistently.


OK, I get your point. Thanks for pointing that out.

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